Experience the latest update 2.11 for Cyberpunk 2077, featuring a multitude of enhancements and fixes.
CD Projekt Red has rolled out the highly-anticipated update 2.11 for Cyberpunk 2077 across PC, PlayStation 5, and Xbox Series X|S platforms.
As we previously mentioned, this update brings significant improvements to the game, including adjustments to the physical model of cars, enhancing their behavior, and refining vehicle drift mechanics.
For a detailed breakdown of all the changes and improvements in patch 2.11 for Cyberpunk 2077, check out the spoiler below:
Spoiler
Gameplay
Addressed issues with finishing moves in hand-to-hand combat and resolved various keybinding problems.
- Improved the behavior of vehicles and fixed issues related to weapon documentation and item upgrades.
- Enhanced the functionality of implants and skill chips, and optimized memory costs for running specific scripts.
- Adjusted police response to incidents and fixed issues with memory compensators and knuckles causing bleeding.
- Added new features such as the “Axolotl” implant and fixed various bugs related to item interactions.
Missions and Open World
- Streamlined chases and fixed issues with vehicle purchases and mission objectives.
- Resolved problems with specific missions such as “They Won’t Go When I Go” and “Evil Counts”, ensuring a smoother gameplay experience.
- Improved rewards for completing missions and fixed various issues with order completion and quest progression.
Changes for “Ghost Town”
- Fixed issues with specific missions such as “Hour of Chaos” and “Judgment Day”, ensuring a more seamless quest experience.
- Resolved problems with weapon samples and added a video message to the credits for certain endings.
- Optimized the functionality of cyberdeck and fixed issues related to cult pistol attachments and script descriptions.
Interface
- Added a new “Radio Port” category for customizing radio functionality and made minor improvements to website appearance.
- Enhanced the scanning window and fixed issues related to implant changes and ”Sandevistan” activation during calls.
Graphics
- Improved the illumination of motorcycle wheels and fixed issues with shadows and tarot card displays.
Vehicles
- Enhanced tire tracks and improved vehicle suspension and braking, providing a more realistic driving experience.
- Added a torque vector to the driving simulation model, reducing vehicle drifting and improving stability control.
- Debugged various vehicles, ensuring smoother performance and handling.
Changes for PC
- Introduced a new “Hybrid Processor Configuration” setting and implemented a fix to improve game performance, especially on AMD RX Vega graphics cards.
Miscellaneous
- Added the “Crystal Coating” feature for changing vehicle colors and made adjustments to the default size of internal dead zones for mini-joysticks.
- Fixed issues with apartment doors and improved overall game stability and performance.
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