Starfield’s Misrepresentation of a Planet

Starfield’s Misrepresentation of a Planet

Even with some of its more fantastical elements, ⁣ Starfield creates quite a convincing ⁤vision of humanity as an interstellar civilization in the​ year 2330. Developer Bethesda Game Studios has long held that the game’s design‍ ethos is ⁤”NASA-punk,” hoping to capture a natural progression ‍in technology and aesthetic following⁣ the space race of the ​20th century. The result is a setting⁤ much more grounded ⁣than that Bethesda’s fantasy epics in The Elder⁣ Scrolls, and far less silly than the satirical post-apocalyptic wastelands‍ of Fallout. Still, one planet in ⁢particular shows a surprising lapse in attention to detail.

Despite Starfield’s massive map⁢ spanning ⁢dozens of star systems, humanity hasn’t abandoned the Sol system.‌ Although Earth has‌ been stripped of its atmosphere – a key event ⁤in ​propelling humanity to the stars ‍– a major settlement, ‍Cydonia, still exists close to home on Mars. The ⁢planets in the Sol system have the ‍unique quality of being observable and diligently studied in the modern age,⁣ meaning – Earth aside – ⁣they appear more or less how they ‌do in‍ real life. Despite the wealth of⁤ knowledge about⁤ the solar ⁣system’s eight planets (nine counting dwarf planet​ Pluto), Starfield still got one entirely wrong: Venus.

Supercritical carbon dioxide exists​ somewhere between gaseous and liquid states, with insufficient​ pressure ​at ‍its temperature to become solid dry ice. Such conditions lead ‌to incredible ⁤rates⁢ of ⁣erosion. The only ​photos ever taken of ⁤the Venusian surface – which can be ⁣seen in a slideshow from Space.com – come from the Soviet Union’s Venera 9, Venera 10, Venera 13, and Venera 14 landers between 1975 and 1982. All became inoperable shortly after landing, with⁤ Venera 13 lasting the longest at ‌just over two hours, approximately ⁣127 minutes. ‌Being able to ⁢land on Venus in Starfield is at least plausible, but exploring its surface for any extended period or building any permanent structure on ‍the‌ planet seems⁤ incredibly unlikely.

Despite in-universe technology firmly in ⁣the realm of science fiction, like grav drives, Starfield quite convincingly leans toward some semblance of realism. ⁣Players are unable to land on⁤ planets classified ‍as gas giants or ice giants, including Venus’ solar system ‌neighbors Jupiter, Saturn, Uranus, and ​Neptune, and flying to a planet without fast travel takes an⁢ exceptionally long ⁣time. Letting players land (and survive) on​ Venus is the kind of suspension of belief that makes for better gameplay,⁢ though. Especially⁤ as one of five planets visible from Earth with the naked eye, Venus being explorable in-game indulges what is likely a⁤ very popular fantasy among players.

At‍ its core, Starfield is about exploring ​that which is impossible ‍to actually explore. A vast majority of its 1,000+ planets are simply made up; there’s no‍ possible way to know how many or what ‍kind of planets are⁤ orbiting the farthest stars ⁤in the Settled Systems, so bending the truth a little⁣ bit to let players walk around on Venus…

2023-09-11​ 11:48:04
Original from‌ screenrant.com

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