Starfield’s Exceptional Optimization Causes Xbox Series S|X Consoles to Malfunction

Starfield’s Exceptional Optimization Causes Xbox Series S|X Consoles to Malfunction


The outdated Creation Engine 2, which Bethesda Softworks⁤ has not overhauled since 2011, is showing its flaws in Starfield. Many gamers have long complained‌ about the poor performance of the ⁢game on PC, but it turns out that serious⁣ optimization problems are also prevalent on Xbox Series S|X consoles. While playing Starfield, players encounter sudden ⁢FPS ⁣drops to critical values, constant crashes, and in some cases, even‍ console malfunctions.

Negative reviews about the performance of Starfield on Xbox Series S|X have multiplied on social media and dedicated gaming⁤ forums. It turns out that the game ⁢generally worked fine on consoles only at the beginning, but the further players progressed in their playthroughs, the more errors they encountered. Players complain that even the most powerful Xbox Series X often experiences drops to 0 frames per second on‌ desolate planets, ​making the project unplayable. This is compounded by​ a huge list⁣ of unpleasant bugs that also occur on PCs, as well as some critical game crashes.

One gamer claims that⁤ Starfield broke his ⁣Xbox Series X after one​ of the crashes. According to the ⁣user,⁣ the console simply stopped functioning properly, and they‍ had​ to reset it to factory settings and then install operating system updates. The gamer⁢ suspects that the crash damaged the console’s memory, ​so they have postponed playing Starfield until patches are released.

In the case of PC problems, Bethesda Softworks developers, including Todd Howard, suggest simply updating the graphics card or processor. However, it is not yet clear what Xbox Series S|X players should‌ do. Studio representatives have not officially commented on the situation.

Source from www.playground.ru

Exit mobile version