Starfield’s early access is now available to those who have purchased the premium or collector’s edition. However, many players are disappointed with the amount of time spent on loading screens after such a long wait.
Overall, reviews of Starfield are positive, although they don’t quite match the widespread acclaim of Bethesda’s 2011 hit, Skyrim. Given the high anticipation leading up to the game’s release, it’s natural that certain aspects may disappoint some players. One of the initial issues, as evident from numerous messages on launch day, is the abundance of loading screens.
The main complaint about the multiple loading screens is that they are frequent but brief. Here is a compilation of loading screen triggers provided by a player:
– Board the ship (loading screen)
– Depart for orbit (loading screen)
– Select a jump destination (loading screen)
– There is no hyperdrive animation or any other visual indication of travel. It simply fades to black, and you appear motionless at the destination.
– Select a landing spot (loading screen)
– Enter a building (loading screen)
- Walk through several rooms in the building (another loading screen).
“I expected to see loading screens, but I am shocked by their quantity and complete lack of effort to disguise them,” one player expressed.
It’s worth noting that while interplanetary travel is not seamless, there is an alternative way to jump between planets without relying on the Starfield map and quick teleportation. Your ship has a scanner that allows you to initiate a mini-scene where you can see yourself actually flying through space and landing on the planet. This can be slightly more exciting than just a black screen between locations. Again, it’s not entirely seamless, but it offers a potentially less immersion-breaking option.
Original from www.playground.ru