RTX IO by NVIDIA Promises to Enhance Stuttering Problems

RTX IO by NVIDIA Promises to Enhance Stuttering Problems


A few ⁢days ago, NVIDIA finally⁢ launched RTX IO.⁢ The graphics processor-based decompression⁢ technology was first announced‌ in 2020 ​alongside ‌the RTX 30 series graphics cards, but it ⁤debuted only this week with the unexpected release ‍of Portal: ​Prelude RTX.

With​ RTX IO, games can ⁣offload the work of ​”dozens of CPU cores” to ⁢the graphics processor, which performs⁤ such work much faster. This is ⁤part of a larger change in how various hardware components access game⁢ data.

In traditional input/output, assets​ are sent‍ from⁣ the ‌hard drive ⁤to ‍the CPU, unpacked via system memory, and ​then passed ‍on to the⁢ graphics processor. However, the increasing size of assets in recent games and the bottlenecks​ between the CPU ‍and RAM ​make⁣ this ⁣system far‍ from ideal, especially now that ⁣computers are equipped‍ with NVMe solid-state ⁢drives.

RTX IO increases input/output bandwidth by delivering compressed data directly to the graphics processor with minimal placement in system memory. The graphics card unpacks the⁤ data using the open compression standard GDeflate. This process achieves high throughput​ and frees up the CPU for other ‍processes.

In its announcement, ⁤NVIDIA focused on faster texture‍ loading times and reduced disk ⁢space​ thanks to⁤ RTX IO. For example, in the⁢ slide below, NVIDIA highlighted a 5x faster texture loading ‍time with RTX ⁣IO ‍and 44% less disk space usage in⁤ Portal: Prelude RTX.

However, considering the aforementioned CPU offloading, it can be assumed that RTX IO may ‍help reduce ⁤stuttering. Indeed, NVIDIA shared a statement​ regarding this:

RTX IO ‌can be a technology that helps improve stuttering by ‌reducing CPU dependency during texture and‍ geometry loading and⁢ freeing it up for other tasks.

Any help in combating the​ horrible stuttering that many recent PC game releases suffer from‌ is more than welcome. ‍Unfortunately, Portal: Prelude RTX is not quite the suitable game to ⁤test such potential. Being⁢ a remaster of an old ‌mod for RTX, it loads just⁤ like the original Portal: ⁣Prelude, only⁤ slightly faster with RTX IO.

Next week,⁢ Insomniac and Nixxes will release Ratchet & Clank:​ Rift Apart on PC.⁢ It will ⁣be the first game to support ​DirectStorage 1.2 with graphics processor-based decompression, utilizing⁤ RTX IO with the latest Game Ready driver.

Ratchet⁤ &⁣ Clank: Rift⁣ Apart ⁣was developed for PlayStation 5, which also has ⁢a radically redesigned ⁢storage architecture with the same goals. This could ​be the⁣ perfect game to test‌ whether NVIDIA’s new technology can truly help reduce stuttering.

Original from www.playground.ru rnrn

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