No Errors Found in Starfield Game During First 15 Hours, Says Reviewer

No Errors Found in Starfield Game During First 15 Hours, Says Reviewer


At the beginning of this week,⁣ Starfield went gold, ‌and Bethesda Game Studios announced the preload date for their⁢ latest project. And now,‌ with less than two full weeks until release, reviewers ⁢have started receiving copies of the game. Reviews are expected to be presented on ‍August 31, but some reviewers have‌ already shared their first ⁢impressions of Starfield with ‍the public.

One of the biggest concerns for‍ everyone was ⁤that such⁢ a big and important game would be released with a⁣ lot of bugs,​ given Bethesda’s questionable track record in ⁤this ‌regard. Fortunately, the latest reports ‍about the game ​claim that Starfield is the⁣ most polished game from ⁤Bethesda. It all started with a message on Discord, in which popular ‍YouTuber ​Tyler‌ McVicker, who had ‍access to Starfield, claims that after more than 15 ⁣hours of gameplay, he was ​amazed at how well everything works and that he did not encounter any​ bugs during the gameplay. ‍Among other aspects of the game, the reviewer noted the excellent visual design of Starfield.

Traditionally, the Creation Engine is not known for its high level of visual fidelity, but ‌Tyler McVicker notes that Starfield looks incredibly ⁢good, and this aspect of the game was a pleasant surprise for him. Before the release of Starfield, the entire industry was concerned ⁣about the issue of bugs. This ‌aspect of ⁤the ‍game was also addressed in an interview with Matt Booty, in which he claimed that the game would be the ⁤studio’s least buggy release. Tyler McVicker’s first impressions are a ‌confirmation of Matt Booty’s words. The reviewer has already spent many hours playing the game, and no‍ bugs have appeared.

Parallel to Tyler’s account of how high-quality Starfield ⁤is,⁣ another author apologizes for previously attacking Starfield and its ​30 fps frequency in the game. Presumably, he is talking about how the game looks great, ​works ‌great, and ‍is great to play. This aspect⁣ of the game sparked a lot of controversy when it was announced, as Bethesda decided to set a 30⁢ fps frequency for Starfield⁤ on consoles ​to maintain the⁣ game’s visual beauty. This ⁢decision did not sit ⁢well with many players who were used ⁤to playing at a 60 fps⁢ frame rate. However, it seems that a 30 fps frequency ‌is not a problem for Starfield.

In the first and only complaints about Starfield, ‌only the simple menu is mentioned, which doesn’t make sense considering that Bethesda​ uses familiar menus in ⁢all of its games. Other games from this studio, such as Fallout and The Elder‌ Scrolls, have a clean ⁤and simple interface where the main focus is on the options provided by‍ the menu based on the user’s needs. ⁣However, it can be said ⁢that Starfield offers a really polished starting menu compared to other Bethesda games, which‍ is pleasing. Apparently, the only complaint from those who are ‍already playing ⁣Starfield is that they can’t stop‍ playing the game, which ‍is pleasing.

Many remember that Bethesda is not afraid to ⁤release games⁣ with bugs, but ⁤it‍ seems that the collaboration between Xbox and Bethesda’s technical studios ⁢has allowed Starfield to be polished to ⁤perfection so that⁤ everyone ‍can enjoy the best space RPG from day one.

Before the release of the new game created by Bethesda, the developer of popular games ⁢like The Elder Scrolls Skyrim and‌ Fallout 4 – games that have become more and more popular over the years ⁢because Bethesda offers players a sea of possibilities ​- there is just over a couple of weeks left. Starfield will ⁢be released on September 5 on Xbox Series X|S⁣ and⁣ PC, and will also be⁣ available from⁣ day one through the Xbox Game Pass program.

Link from www.playground.ru rnrn

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