Major Patch for Cyberpunk 2077: Phantom Liberty Released by CD Projekt RED

Major Patch for Cyberpunk 2077: Phantom Liberty Released by CD Projekt RED


The CD Projekt​ RED studio has released the highly anticipated 2.01 update for‍ the game Cyberpunk 2077: Phantom Liberty. This⁤ patch includes numerous changes aimed ⁢at improving ‍the game’s performance, especially in Night City. If you are playing the Steam‌ version of the game, you will need to download the 21.7 gigabyte update.

The 2.01 update includes a ​number of‌ key changes and updates, including bug fixes that could cause game crashes, ⁣performance improvements, and gameplay optimization.

You will find a list⁢ of the ‍most important changes below:

Spoiler

Changes for ⁣”Phantom Freedom”

Trouble loves company: In a ⁣conversation with Paco, choosing a ⁢dialogue option related to V’s corporate past no​ longer prevents completing the mission.
Unknown ⁢land: Fixed ‍an issue where multiple biochip points could be obtained by reinitiating the first meeting with Soika.
Judgment day: Fixed an issue where ⁤you could get stuck in ⁢a wall ‌or⁤ roof during the finishing move in the fight with‌ Kurt‌ Hansen.
Righteous business: Fixed an issue where all vehicles could disappear after completing street missions.
Fixed an issue ⁣where starting a parking lot fight under certain conditions could negatively affect mission⁢ progress.
New life, old troubles: Fixed ​an issue where ⁢access to Bill’s stall was‍ closed.
Gaze‍ into the abyss: Fixed an issue where the neural network system could ⁣not ​be scanned.
Fixed issues ⁢related ⁤to device operation in the bunker.
Fading star: Fixed an issue where ​the passage to the shuttle would ​not open.
Black or red:⁢ Fixed an issue where connecting to the sniper’s nest⁢ would not be interrupted correctly if the ‍player switched between cameras multiple times before, making ‌it impossible to complete the mission.
Ryder is now wearing his evening suit during the conversation with Socia.
Fixed an ⁤issue where ​some​ required phone calls for story progression would arrive later than necessary.
Fixed various animation, lighting, scene design, visual effects, etc. errors.
Improved game performance on all platforms, especially when exploring Night City.

Quests and open world

Dollhouse: The distortion effect that appeared when selecting ‌a​ specific dialogue option in the conversation with Johnny before completing the quest no longer remains on the screen.
Crossroads: Fixed an ⁢issue where the quest could get stuck on the “Neutralize ​Nash and his crew” objective if the game was saved during combat before the 2.0‍ update.
Order: Urgent News: Fixed​ an issue where Ted Fox’s car⁣ would not appear.
Fixed an issue where the order might not appear in the journal when approaching the place ‍of execution.
Order:⁣ Happy ‌Together: Fixed an issue where it was not possible to get into⁢ the car with Flavio because it​ appeared underground.
Order: God Giveth – God Taketh Away: Fixed an issue where the “Militech” SUV would⁣ appear underground.
Red Prophet: Fixed⁤ an issue where sometimes key items in the game ⁤could not be scanned if the player started but did not complete this quest.
Fixed an issue where the ​”Bartmoss Society” website did not appear in some cases.
A Cool Metal Fire: Fixed‍ an issue where health and radio icons would disappear from the screen after a ‌ride with Takemura.
Space ⁢Oddity: Fixed⁢ an issue where it was not possible ‍to start the quest if the player approached ⁢the place of execution before the ⁤2.0 update.
Automatic Love: Fixed an issue where‌ Jackie would not appear at the‍ entrance to Afterlife.
Fixed‌ an issue⁤ where‍ at low⁤ frame rates, ‍the player could fall through ⁢the floor and die while riding the elevator up to the 42nd floor.
Hidden Truth: Fixed an ‍issue where the police would stop paying attention to V’s crimes after‍ completing this quest.
Dream On: Fixed an issue where⁢ Jackie ⁣would ⁣return to the noodle ‍bar and ‌refuse to go to the ripperdoc if the player⁤ switched from the passenger seat to the driver’s seat.
Fixed ‌an ​issue where‍ investigation requests could remain open even if ‌the player emptied‍ the required ⁤containers.
Fixed⁤ an ‌issue where some iconic weapon samples​ would not appear on the wall of the ⁤stash ⁢in V’s apartment.
Reduced the attribute requirement for accessing the location where the thermal katana is stored.

Gameplay

Added the ability to⁣ correctly‍ select hand implants in the circular ⁢weapon menu.
Fixed ⁣an issue where invincibility could ‍be obtained.
The​ destroyed police car without ⁢wheels will no longer patrol the streets of Night City.
Fixed an‍ issue where some outdated modifications in‌ gear and stash were not correctly‍ replaced with new ones.
Fixed an issue where the level of weapons obtained before the 2.0 update could be disproportionately high‍ compared to the player’s level.
Removed⁢ outdated documentation.
After dismantling the “Inventory Slot⁣ Machine” from ​”Budget Arms”, one⁤ component⁢ remains.

PC Changes

Fixed ‌an issue‌ where the controller ​control scheme could be displayed in the interface when ⁤using a keyboard and mouse.
Players‌ who encountered an issue that prevented them from receiving the

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