Is there a crewmate cap for outposts in Starfield?

Is there a crewmate cap for outposts in Starfield?

There are numerous potential crewmates available for recruitment in Starfield, but the system has its limitations. The game features 20 distinct companions, each located in⁢ different parts of the ‌galaxy. Each companion possesses ⁢their own ⁣unique skills, strengths, and weaknesses, making them suitable for combat, ‌diplomacy, or stealth-based scenarios. Some companions ⁢can only be recruited through ⁢quests, while others can be hired for a price. One companion is exclusive to ‌Starfield’s Hero Worshipped ‌Trait. Some companions prefer to⁣ keep to themselves​ as dutiful employees, while others can develop into close friends with their own objectives.⁢ Additionally, some crewmates in Starfield​ are open to romantic relationships.

Regardless of their individual characteristics, each crewmate can⁤ be assigned ​to one of three tasks: following the ‍player character, overseeing their ship, or⁤ working at an Outpost. Each ⁤option has its own advantages and ‌disadvantages, and the ‍appropriate choice depends on the‍ situation. Certain crewmates are ⁤better suited⁣ for Outpost work rather than space-faring adventures, and ‌specific Outposts require crewmates with particular skills. However, there are numerical limits to the ⁢available positions, so it is important to consider​ these factors when recruiting and assigning companions.

Regardless of the number of crewmates recruited, the Starfield player character ​can only have one‌ follower at a time while on ‍foot. To switch followers,⁢ the current companion must be sent back to an outpost or ship, and the preferred companion must be located and⁤ asked to join. ⁤This has been ​the standard practice in Bethesda RPGs, although Fallout ⁣games sometimes allow players ⁤to have both a human and‌ an animal companion simultaneously. ⁣However, Starfield does not include any animal companions, ⁣deviating from this Fallout trope.

Although the rules state that the player character can only have one follower at a time, there ⁤is an exploit that allows​ a temporary companion to become semi-permanent. Certain quests require ‍a specific NPC to accompany​ the player character,⁢ usually someone with a⁤ personal stake in the mission. These temporary ⁣followers can⁢ join the party even if the player‌ character already ‌has another crewmate. By⁣ accepting one of these quests, taking on the conditional follower, and ⁤delaying the completion of the objective, the extra follower will remain‌ with the⁤ player ‍character until the quest is finished.

However, it is important to note⁣ that as soon as the temporary follower’s quest is completed, they will part ways with ​the player character. This is not an issue for⁤ minor side ​quests, but it ⁤can disrupt more complex quest chains if the temporary follower‌ is kept for an extended period of ‌time.

2023-09-08 19:24:04
Post from screenrant.com

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