Dave the Diver has made quite the splash since its launch, offering a combination of sea exploration, creature catching, and restaurant management in one satisfying package. The title is the debut release from MINTROCKET, a division of developer Nexon, the company behind games like MapleStory. The underwater fishing RPG sees players both supplying fish to a restaurant and running the establishment themselves, all while investigating the mysterious area known as the Blue Hole.
In Dave the Diver, the titular character’s story begins after he’s convinced by former arms dealer Cobra to begin a business venture surrounding the Blue Hole, an underwater locale with ecology that changes each time its entered. In tandem with sushi chef Bancho, who opens a restaurant in the region, Dave will explore the depths and take on creatures of varying size and danger levels to try to appease the desires of fish-eating patrons while also helping whip up dishes. Since release, Dave the Diver has been critically praised for its combination of gameplay styles, fun aesthetic, and a narrative that’s more than meets the eye.
Screen Rant participated in an email interview with the game’s director Jaeho Hwang to discuss the creative process behind its varied ideas, balancing the title’s unique mechanics, and the future of Dave the Diver.
Screen Rant: What was the process like behind balancing the game’s two core systems of exploration and management?
How do you feel early access helped the final game? Do you feel like it’s changed a lot since your initial vision for the title?
2023-08-29 19:48:03
Original from screenrant.com
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