Composer of Aliens: Dark Descent Discusses Paying Tribute to Alien’s Legendary Origins

Aliens: Dark Descent combines top-down real-time‍ strategy and squad-based combat to ‌offer a fresh experience in the extensive lineup of Alien franchise video games. ‍It arrives two years after the 3rd-person squad-based shooter Aliens: Fireteam ⁢Elite, which allowed players⁤ to face wave ⁢after wave of Xenomorphs. Similar to its predecessor, Aliens: Dark Descent captures the essence of the iconic franchise while providing players with an exhilarating experience. The game ‍received positive ⁤reviews, although some early bugs were reported, many‍ of‍ which have reportedly ⁣been resolved.

One of ​the most distinctive features of the Alien franchise is its musical identity, initially created by Jerry ⁣Goldsmith for Alien and further developed by James Horner and Elliot Goldenthal in ⁢subsequent films. For⁢ Aliens: Dark‍ Descent, composer Doyle ⁣Donehoo aimed to create a score ‍that ⁣seamlessly fits ​within this musical universe. This was also a goal for composer Austin Wintory in Aliens: Fireteam Elite. ‍Donehoo successfully achieved his objective, as​ the music for Aliens: Dark Descent ‌perfectly complements the atmosphere of the Alien universe, immersing players in its isolating and eerie environments.

Doyle Donehoo recently discussed his ‍experience of working ⁤within the​ Alien universe, his approach ⁢to composing the score, ‌and more in an interview ​with Screen Rant. Please note ‌that this‌ interview has been edited for length ⁢and clarity.

Screen Rant: You‍ have ⁣a background playing in prog rock bands, which explores various‌ musical styles and evolves in a similar way to a ⁢film score. How did you develop your orchestration skills?

Is this score a hybrid?

2023-08-26 00:24:03
Link from screenrant.com

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