“Wizordum Review: A Concise, Polished, and Gory Experience”

“Wizordum Review: A Concise, Polished, and Gory Experience”


Even though it’s‌ only 1/3 of the way complete, Emberheart Games’ Wizordum is required playing for not just⁣ Hexen fans, ‌but anyone who ​has​ ever looked up from messing around with an in-game level editor​ only ​to realize it’s 03:00 and⁤ you’ve been working on diagetic⁤ enemy placement for six hours. As yet another ⁣movement shooter from ⁤Apogee in the vein‌ of Duke 3D, Wizordum stands out ⁣by pulling the same trick ⁣Hexen did when it ⁣branched off‌ the DOOM engine ‌in ⁣1995; setting itself apart with unique enemies, an elaborate fantasy setting, and magical spells instead of assault rifles. It worked then, and it works here too.

Currently, Wizordum is in early⁤ access and has only ‌released the first episode of an eventual three (that’s the 1/3 I mentioned earlier). It’s the 2023 equivalent of how games like DOOM⁣ released a free shareware ⁣version in order ‍to hook players and then charged them for the rest of ​the game, but now you ​pay first and wait for the full‌ launch to have access⁢ to the complete experience. ⁣The old way was unarguably better for players, but shareware marketing hasn’t been a⁣ viable business model since people⁤ stopped mailing floppy disks to‍ each other, and the only thing preventing players from waiting until the game is​ finished is FOMO.

Fortunately, the first episode⁤ of Wizordum is exceptionally fun. Hexen was‍ unique⁤ in the fact that it​ let players choose at the start of‌ their adventure whether they would play ⁤as a Mage, a Cleric, or ‌a Fighter, and each of these three characters had⁢ their own stats ⁤and weapons not available to the other ‍two. This was a neat idea, ⁣but in practice it could‌ be frustrating; the Mage was the only character who started⁤ off with a ranged⁤ weapon, for instance, but it⁢ was incredibly weak. The Cleric had the coolest ultimate‍ weapon (a staff that summoned deadly ghosts to⁣ swarm enemies) and ‍could shoot‌ fire from his‌ hands, but could never put out as much damage as ⁣the relatively lame-looking Fighter.

Wizordum fixes this by doing away with the idea of multiple⁣ characters and‌ giving the player a grab-bag⁤ of the best weapons‌ and magical abilities​ Hexen had to offer, ‌along with a few new ones. The main melee weapon, ‌a mace not dissimilar to Hexen’s Cleric starting weapon,​ has the added bonus of ​being able to be charged with mana just like Timon’s⁢ Axe,‌ a feature which makes it useful ​not ​just as a last resort but as a viable option in regular combat. The ⁢next few weapons players will come across (Fire Rings and a magic‌ wand that ⁤shoots ice) are both also improvements on Hexen’s Firestorm and Sapphire Wand respectively.

The core gameplay loop of ⁣Wizordum should be familiar⁢ to anyone who played 2.5D shooters in the 1990s. Players move through levels at a higher-than-average speed while flipping switches, pulling chains, and ⁤just generally finding different ‍variations of⁣ keys ​to open different variations of locks while‍ being attacked⁣ by rats, ogres, ⁢cultists, and a wide range of other monsters. Sometimes these keys ‌or switches need…

2023-12-07 ⁣04:00:05
Post from screenrant.com

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