VKD3D Author Discusses Fixable Performance Issues in Starfield

VKD3D Author Discusses Fixable Performance Issues in Starfield


Hans-Christian Arntsen, the author of the popular VKD3D* library, has decided to closely examine ⁤the performance of Starfield and has been‍ unpleasantly surprised by several‍ factors.

Firstly, he has noticed​ that ⁣the Creation Engine incorrectly calculates the required​ memory size, which​ can result in game crashes.

The⁢ second significant drawback is that the game abuses a DirectX 12 function called ExecuteIndirect. This ‍function allows the developer to inform the graphics card driver about‍ the expected execution. However, the‌ problem lies in ⁢Starfield sending false hints, which creates ​a ‍queue⁤ and leads to a loss in performance.

It is unknown ‌whether the programmers at​ Bethesda will take notice of their colleague’s advice, but ‌he has clarified that⁣ his library will attempt ⁤to address these ⁣shortcomings and enhance the game’s performance.

*VKD3D is a ⁤translator of DirectX 12 calls to Vulkan, enabling Linux users to play projects designed for​ DirectX 12 on Windows.

Article from www.playground.ru rnrn

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