The announcement of the new “installation tax” from Unity turns out to be detrimental to the company. A former employee, who has just resigned from the company, posted on website X that many others are planning to follow his example due to the management’s decision, which was unexpected even for themselves.
Former Unity employee Jono Forbes commented on the post by Grizzly Games developer Shahriar Shahrabi, who spoke about Unity’s inability to regain general trust after what they did, to the point where this engine is now considered too risky for companies. He expressed it more specifically as follows:
Unity is a source of uncertain risk. It would be foolish to develop new games on it.
Forbes responded to this as follows:
As a Unity employee until this morning, I can assure you that we fought like crazy, voicing the points you are all repeating to the management. We were told there would be further discussions, but the announcement was made without any warning. Those of us who care have left. There will be even more voluntary resignations at the end of the week.
Another developer, Dillon Rogers, immediately responded to Forbes, saying that he appreciates his words and that everyone knows what the real problem of Unity is:
The people running the show don’t listen to developers and engineers like you.
Indeed, in companies, it often happens that people in managerial positions do not listen to concerns coming from below (egocentrism can be a precursor to immense stupidity), resulting in the situation escalating to the extreme, possibly with controversial decisions, such as those Unity has made over the past few years under the leadership of John Riccitello, and ultimately resulting in the “installation tax,” which has huge consequences for a whole segment of the video game industry.
Original from www.playground.ru rnrn