While Starfield and the recent Fallout games may originate from the same studio, there are many differences between them. Starfield is Bethesda’s first new IP in over 25 years, and it used the experience acquired from making several games in the Fallout franchise as part of the bedrock of Starfield’s design. There are undoubtedly many similarities due to this shared DNA, which is great because it displays the evolution of Bethesda’s approach to game development. The contrasts between Starfield and Fallout also show the lessons the studio has learned over the years and the new areas it wants to explore in its games.
Starfield has much in common with Bethesda’s more recent Fallout titles, Fallout 4 and Fallout 76. One obvious similarity is the base building mechanic. This was introduced in Fallout 4 and has come a long way since. Starfield’s outpost-building mechanic is the next step of Bethesda’s exploration into this feature. There is also a massive comparison to be made in combat design. Starfield feels a lot like Fallout 4’s shooter gameplay but much smoother. Other high-level similarities include quest design and basic role-playing mechanics like dialogue choices and detailed character creation. However, some significant elements set Starfield’s gameplay experience apart from Fallout’s.
Leveling up in Starfield works differently than in Fallout 4. When gaining a perk point in Fallout 4, it can be spent according to the player character’s level, which is a relatively straightforward system. In Starfield, however, challenges related to a particular skill must be completed in order to acquire successive levels of that skill. In other words, players must regularly use the skills they want to upgrade, which is a much more RPG-friendly leveling system.
Starfield introduces a brand new lockpicking mini-game. Players must align the digipick lines to the correct slots on the lock. Challenging locks can have many layers and multiple solutions, but there are plenty of ways to make a mistake, so it requires attention and planning to solve this mini puzzle. On the other hand, Fallout 4’s lockpicking mini-game, Bethesda’s iconic mechanic, requires finding the correct area to apply pressure. It’s simple and satisfying, but the experience doesn’t carry over to Starfield’s lockpicking.
Tone is a significant difference between Starfield and Fallout that players may not recognize immediately. One of the hallmarks of Fallout is dark humor mixed with a good amount of silliness. The result is a somewhat lighthearted experience, particularly in the case of Fallout 4 and Fallout 76. In contrast, Starfield employs a much more grounded tone. There is humor, to be sure, but the story and characters feel much more serious than their post-apocalyptic counterparts.
2023-09-10 19:48:03
Original from screenrant.com
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