Top 10 Distinctions: Starfield vs. Fallout

Top 10 Distinctions: Starfield vs. Fallout

While Starfield and the recent​ Fallout ​ games may originate from the same⁤ studio,​ there⁢ are​ many differences between them. Starfield is ⁤Bethesda’s first ⁣new IP in over ​25 years, and it used the‌ experience acquired‌ from making several​ games⁤ in ⁣the Fallout franchise as part of the bedrock of Starfield’s design. There are⁢ undoubtedly many ⁣similarities due to this shared DNA, which is great because it displays the evolution of Bethesda’s approach to game development. The contrasts between Starfield and Fallout also show the​ lessons the studio has learned​ over the years and the new areas it wants⁢ to explore in‍ its games.

Starfield has‍ much in ⁤common with Bethesda’s more recent‌ Fallout titles,‍ Fallout 4 and Fallout 76.‍ One obvious similarity is​ the⁤ base building⁤ mechanic. This was introduced in Fallout ⁤4 and has come a long⁣ way since. Starfield’s outpost-building mechanic is the next step of Bethesda’s exploration into this feature. There is‌ also a massive comparison to be made in combat design. Starfield feels a⁣ lot like Fallout 4’s shooter ‍gameplay but much smoother. Other ‍high-level similarities include quest design and basic role-playing mechanics like dialogue choices and ⁢detailed character creation. However,⁤ some⁤ significant elements set Starfield’s gameplay⁤ experience apart from Fallout’s.

Leveling up in Starfield works differently than in Fallout 4. When gaining a perk ⁤point ⁢in Fallout 4, it can be spent ⁣according to the player character’s level, which is a relatively‍ straightforward system. In ‍Starfield, however, challenges related to a particular skill must ⁣be completed in order to acquire successive levels​ of that​ skill.​ In other words, players must regularly use the ⁣skills they want ‌to upgrade, which is a much more RPG-friendly leveling⁣ system.

Starfield introduces a brand ‍new lockpicking mini-game. ⁢Players must align the digipick lines to the⁣ correct slots on the lock. Challenging locks can have many layers and multiple solutions, but there⁤ are plenty of ways to ‌make a mistake, so it requires attention and planning ⁢to solve this mini puzzle. On the ⁣other hand, Fallout 4’s lockpicking mini-game, ‌Bethesda’s iconic mechanic, requires‌ finding the correct area to apply pressure.‌ It’s simple​ and satisfying, but the experience doesn’t carry over to Starfield’s lockpicking.

Tone is a significant difference‍ between Starfield and Fallout that ​players⁢ may not recognize ⁣immediately. One ‌of the hallmarks of Fallout is dark humor mixed with a good amount of silliness. The result is a ⁢somewhat lighthearted experience, particularly in the case of Fallout 4 and Fallout 76. In contrast, Starfield employs a much more grounded⁣ tone. There is humor, ‌to⁤ be⁢ sure, but ⁤the story and characters feel much more serious than their post-apocalyptic counterparts.

2023-09-10 19:48:03
Original from screenrant.com

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