Todd Howard’s statements contradicted by Digital Foundry’s findings on the PC edition of Starfield.

Todd Howard’s statements contradicted by Digital Foundry’s findings on the PC edition of Starfield.


Following Todd ⁤Howard’s ​comments​ on the optimization of the PC version of Starfield, Digital Foundry has released⁢ a highly anticipated analysis that suggests the creator’s⁣ claims may have been slightly exaggerated. According to Alex⁢ Battaglia’s ⁣in-depth ⁤analysis, ⁢while the PC version is undoubtedly the best, there are still some ⁣important improvements that ‌need to be ‌made.

It appears that ‌the partnership that led to support for FSR 2‌ technology primarily focused on optimizing for Radeon graphics processors, which outperform NVIDIA graphics processors in managing the graphics sector of Starfield, despite the latter​ having superior performance on paper.

Todd Howard’s famous statements regarding optimization for the ⁤PC ⁣version are specifically mentioned ⁢in the Digital Foundry analysis, which confirms⁢ the existence of obvious ‌issues that need​ to be addressed⁣ promptly.

Nevertheless, Digital Foundry believes ​that the PC version of Starfield‍ has been released in good condition,‌ especially considering‌ recent disappointments with numerous ⁢ports. However, important features such as FOV ⁢adjustment, HDR support, the ability to change gamma and contrast, and of course, DLSS and XeSS technologies,⁤ are still missing.

Post from⁤ www.playground.ru rnrn

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