The Ten of Clubs is an optional fight in Final Fantasy 16 taken from the Hunt Board. Monsters are categorized as Notorious Marks when they are especially dangerous. Throughout the game, Clive can track down these enemies for exclusive rewards, XP, and Ability Points. They are assigned a rating based on their threat value. These range from the base C Rank to the incredibly difficult S Rank. Players will want to visit the Hunt Board often to update their gear with materials only gained by defeating Notorious Marks.
The Ten of Clubs is a Rank B Notorious Mark at level 35. While not the most difficult battle, Clive should be around the same strength as this enemy. Notorious Marks are tough foes and often have unique attacks that trick unaware players. Fighting Sekhret in Final Fantasy 16, another Rank B Hunt, before The Ten of Clubs is advisable because this enemy is level 31. At this point in the game, Clive should be well-equipped to handle this foe.
Players should travel southwest from the Tabor Obelisk. The Ten of Clubs is located at the bottom of The Fields of Corava in an abandoned village. Players struggling to pinpoint the enemy can view a visual guide made by AMHarbinger on YouTube.
The Ten of Clubs is a humanoid foe in Final Fantasy 16. This enemy has two named attacks that players should be aware of when in battle. The first is called Peine Forte and sees The Ten of Clubs strike the ground and cause rock formations to form. Luckily, these are fairly easy to dodge as they are telegraphed beforehand by red circles.
This can be a great opportunity to perfect dodge and counterattack. The second move is called Execution, where The Ten of Clubs proceeds to strike four times with its weapon. While this can also be dodged easily, players should not rush in until the entire combo has finished. Both moves deal significant damage and should be avoided whenever possible.
2023-07-13 01:00:05
Link from screenrant.com
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