The Importance of Piracy in Preserving Games: Rockstar’s Revelation with Midnight Club 2

The Importance of Piracy in Preserving Games: Rockstar’s Revelation with Midnight Club 2


All of us have ⁤seen how developers and publishers⁣ criticize PC gamers for pirating their games. Many publishers also do everything possible to fight piracy by implementing draconian‌ DRM protection systems in their ‌games. But can you imagine a company that downloads and then sells ⁣pirated/cracked games? That is exactly what Rockstar did.

Discovered by the modder “Silent,” the Steam version of ⁢Midnight Club 2 is actually a version cracked by‌ the group​ “Razor 1911” back in 2003.

As seen from the HEX editor used by ⁤Silent, ‌the Steam version of Midnight‌ Club 2 bears the signature of Razor 1911. Thus, instead of releasing the original version of Midnight Club 2, Rockstar uploaded the cracked version⁣ to sell it. And it’s hilarious.

What’s ‌even more amusing is that Rockstar⁢ might have ⁣done this ⁢because they failed to remove the DRM that the original game ⁣was equipped with.⁢ So, apparently, it was easier to just download the cracked version and distribute it on⁤ Steam.

Ironically, this is not the‌ first time Rockstar has been caught selling cracked games on Steam. Previously, Rockstar did the same with Manhunt ⁢and Max Payne ⁤2.

This clearly shows why piracy is so important ⁢for preserving ‌games. It also demonstrates how hypocritical many (not all) major gaming companies are. Rockstar was definitely unhappy with all those⁢ NoDVD/NoCD cracks in the 90s and 2000s. ‍Even ⁣its parent company is against modifications.

Article⁤ from www.playground.ru

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