Although Baldur’s Gate 3 has distinguished itself as one of the biggest and best releases of 2023, the game still makes a number of notable missteps, which become increasingly common as the end of the game draws closer. Several factors leave the third act of Baldur’s Gate 3 feeling significantly less polished and cohesive than the content preceding it in ways that can end up being disappointing. Lackluster quests, reduced reactivity, and an increase in performance problems and bugs all contribute a third act that, for some, can feel like a step back from the rest of the game leading up to it.
Of course, unsatisfying endings or messy finales are a common problem for many games, especially long-running RPGs – with Mass Effect 3 being perhaps the most well-known example. Notably, Larian Studios’ previous game, Divinity: Original Sin 2, also suffered from this problem on release, with its third act in the city of Arx being a noticeable drop-off in quality from the rest of the game – an issue that would eventually have to be rectified in the Definitive Edition rerelease. While BG3 ‘s late game may not suffer quite as badly as some of the worst offenders in the genre, however, it is still a significant step back from the quality of the first two acts.
Related: How To Solve The Open Hand Temple Murders In Baldur’s Gate 3
Although Baldur’s Gate 3 is actively receiving updates to fix bugs and technical issues, with the game’s first major patch in particular addressing a huge amount of issues, its third act still suffers significantly more from performance issues, bugs, and broken questlines. The Outer Roads and Lower City of Baldur’s Gate are both ambitious locations, with large crowds of NPCs that make it truly feel like an inhabited city - unfortunately, however, this comes at a significant cost, as most NPCs that can be talked to will only have a few throwaway lines, and amount of people on screen can significantly impact performance.
Progressing quests and storylines in the third act can also be significantly less open-ended in the third act, sometimes having only a single “correct” way to resolve them. Freeing the prisoners from the Iron Throne, for example, requires finding a submersible to gain access to the prison, where Gortash will unavoidably set it to explode if the party proceeds, forcing a sequence for freeing the prisoners before the prison is totally destroyed, with no alternative solution. Compounding the issue, it’s made relatively unclear that there will still be chance to rescue the prisoners, which might cause some to turn back and search for a different approach where there is none.
2023-09-03 14:24:03
Original from screenrant.com
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