The Downside of Act 3 in Baldur’s Gate 3

The Downside of Act 3 in Baldur’s Gate 3

Although Baldur’s Gate 3 has distinguished itself as one of the biggest and best releases of 2023, the game still makes a number of notable missteps, which become increasingly common as the end of the game draws closer. Several‍ factors leave the third act of Baldur’s Gate 3 feeling significantly less polished and cohesive than the content preceding it ‍in ways that can ‌end up ⁣being disappointing. Lackluster ​quests, reduced reactivity, and an ‍increase⁢ in performance problems and bugs all contribute‌ a third act that, for some, can feel like⁣ a step back from the rest of the game leading up to it.

Of​ course, unsatisfying endings or messy finales are a common problem‍ for many⁣ games, especially long-running RPGs – with Mass Effect 3 ⁤being ‍perhaps the most well-known example. Notably, ‌Larian Studios’ previous game, Divinity: ⁢Original⁢ Sin 2, also suffered from this⁢ problem on release, with its third act in the city of Arx being a noticeable drop-off in quality from the rest of the​ game – an issue that would eventually have to be rectified in the Definitive Edition rerelease. While BG3 ‘s late game ​may not suffer quite as badly as some of the worst offenders ​in the genre, however, it is ⁢still a‍ significant step back⁣ from the quality of the first two acts.

Related: How To Solve The Open⁤ Hand Temple Murders In Baldur’s Gate 3

Although Baldur’s Gate 3 is actively receiving updates to ⁢fix bugs and technical issues, ​with the game’s first major⁣ patch in particular addressing ⁣a huge amount⁤ of issues, its third act still ⁣suffers significantly more from performance issues, bugs,‌ and broken questlines. The Outer Roads and​ Lower​ City of Baldur’s Gate are both ambitious locations, with large crowds of NPCs that make it truly feel like an ‍inhabited city ‌- unfortunately, however, this comes at a significant cost, as most⁤ NPCs that can be talked‍ to will only have a few throwaway lines, and amount of people​ on screen can significantly impact performance.

Progressing quests and storylines in the third act can also be⁢ significantly less open-ended in the third act, sometimes having only a single “correct”‍ way to‍ resolve them. Freeing ⁤the prisoners from ⁢the Iron Throne, for example, requires finding a submersible to gain access to the prison, where Gortash will unavoidably set it to explode if the party proceeds, forcing a sequence for freeing the prisoners before the‍ prison is totally destroyed, with no alternative solution. Compounding the issue, it’s made relatively unclear that there⁣ will still be chance to ‌rescue the ‍prisoners, which might cause ‌some‍ to turn back and search⁣ for⁢ a ‍different approach where‌ there is none.

2023-09-03 14:24:03
Original from ⁣ screenrant.com

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