Starfield Composer Proposes Optimal Method for Playing: “A Truly Unique Approach”

Starfield Composer Proposes Optimal Method for Playing: “A Truly Unique Approach”


Starfield is Bethesda Softworks’ biggest game‍ yet in ‍almost every respect, featuring an unprecedented ⁤amount of playable space, ⁢an inventive New Game Plus feature,⁤ and a record-breaking launch. The game took roughly seven ‌years to complete—typical Bethesda games take ​around four—and is considered a true passion ‌project on ‍behalf ‍of Bethesda director Todd‌ Howard and the rest of the developers. In ⁤December 2023, Starfield was reported to see 1.2 million daily players, and had⁤ amassed somewhere around 12,000,000 players in total.

Although​ the‍ game has been largely well-received (Screen Rant’s Starfield review dubbed it an instant classic), there has​ been plenty of discourse around the best way to approach playing the game; the main campaign is said to take 30⁤ to 40 hours to ⁤complete, but ship customization, settlement building, and exploration offer players endless⁢ hours of activity. Todd⁤ Howard has weighed⁣ in on the subject himself, as has longtime Bethesda Softworks composer Inon Zur. Zur, who previously ‌composed music for Bethesda games including Fallout ⁣3 and Dragon​ Age: Origins, had this to say:

Starfield’s campaign has been​ lauded by many as one of ⁤Bethesda’s best but, as​ evidenced by Zur’s ⁣comments, it’s ​far‍ from the full vision the developers had for‍ the game. The⁤ game is so big⁢ that it may be ‌easy for ⁣players to miss some of Starfield’s best quests on a first ​playthrough, especially if they are laser-focused on‍ completing the main story.⁤ Much of​ Starfield is optional, but that means that players may miss ​something that could be their favorite part of the experience. Zur⁤ spoke on that⁢ subject as well:

Despite the ⁣massive⁤ amount of content already​ in Starfield, the developers are ⁣already looking past what’s in place. Starfield DLC ⁣expansions are on the way, ‌with one, Shattered Space, set to expand the game’s story.⁢ Shattered‌ Space is considered⁣ to be the game’s first story‍ expansion, but whether⁤ or not players will⁤ need to complete the main quest⁤ hasn’t yet been revealed. In either case, the existence of Shattered Space​ proves that Starfield’s main story is not designed to be an open-and-shut case.⁢ Zur promises even more to come for the game:

Ultimately, it seems like Starfield was designed to give players ​the tools to⁣ craft⁢ their own ⁣stories. ‍In that sense, the vastness of⁣ Starfield‍ helps ensure that ​no two playthroughs are alike. As Zur ​said above, that is a different approach; some games have main stories that provide something ⁤akin ‍to watercooler moments among gaming communities, and⁢ Starfield gives players the chance to craft an experience almost​ entirely ⁢their ‌own. Whether they want ​to or can​ put in the hours that⁣ constitute a ‘full’ Starfield experience, of course, is up to‍ them.

2023-12-05 04:00:08
Post ⁤from screenrant.com

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