Sony’s transition to game services left some studios dissatisfied, says Jason Schreier.

Sony’s transition to game services left some studios dissatisfied, says Jason Schreier.


Bloomberg journalist Jason Schreier has written an article about ⁢the upcoming departure of Jim Ryan, the leader of Sony’s gaming division, which is scheduled for 2024. Under Ryan’s leadership, Sony has been actively‌ focusing on developing gaming ⁤services, but not‍ all developers are pleased with this decision.

For certain Sony‌ studios, who ‌have spent the past decade assembling teams ⁣of experienced developers to create large ‌cinematic adventure games designed for solo play, this shift has been uncomfortable.

Game development teams that have worked together ​for years tend to develop a specific style. Abruptly transitioning from a familiar genre to something completely new can have ​catastrophic consequences, as seen‍ with the developers of Anthem. Creating games as a service is ​particularly ‌challenging because‌ they require a formula that keeps gamers engaged for extended periods of time, which is‌ a completely‍ different challenge compared to ⁣crafting a single-player story.

Bungie,​ for ​example, spent decades building teams, technologies, and production pipelines that ensured the success⁢ of Destiny, and even they faced significant growth difficulties. Even ⁢with Bungie’s⁢ experience, PlayStation Studios has yet to become a factory for service games.

The name of Jim Ryan’s ​successor has not been announced yet.⁤ According to Schreier, the new leader’s arrival may⁣ lead to a reevaluation of Sony’s gaming division strategy.

Link from⁤ www.playground.ru rnrn

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