Prince of Persia: The Lost Crown is the latest installment in the Prince of Persia franchise from publisher and developer Ubisoft. Since the original Prince of Persia game release in 1989, the franchise has covered a variety of storylines, and the newest iteration provides a fresh perspective once again.
Prince of Persia: The Lost Crown follows Sargon as he attempts to save Prince Ghassan. The journey takes place on Mount Qaf, where time and space are manipulated and no longer linear, meaning Sargon may often find that the enemy he faces is himself. Along with the help of six other powerful warriors that make up the group of heroes known as the Immortals, Sargon is eventually tasked with the complicated mission of not only saving the Prince but lifting the curse on Mount Qaf as well.
Prince of Persia: The Lost Crown is the newest addition to the Metroidvania subgenre, a combination genre inspired by classic 2D Metroid and early Castlevania games. When compared to Hollow Knight, a prime example of a modern Metroidvania classic, Prince of Persia: The Lost Crown is surprisingly simplistic.
While Prince of Persia doesn’t have the same level of exploration and depth that a game like Hollow Knight has, the simplicity makes it much more approachable for new players and is by no means a limitation. The key difference is that Prince of Persia allows a much more linear approach to exploration in which players are encouraged along the correct path, but free to veer off of it whenever they please.
Not only are players free to explore away from the indicated direction, but they are rewarded for it, encouraging seeking out new tucked-away areas of different zones. Additionally, with the option to add a key to the map that signifies areas available for exploring and locked zones, players can make their journey as clear or unclear as they would prefer, accommodating a variety of different play styles. Those who wish to get right to the point can while those who enjoy blind exploration are free to do so as well.
2024-01-11 23:41:03
Article from screenrant.com
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