Review: Prince of Persia: The Lost Crown – A Compelling Combat Experience That Outshines Its Lackluster Story

Review: Prince of Persia: The Lost Crown – A Compelling Combat Experience That Outshines Its Lackluster Story


Prince of Persia: The Lost Crown is the latest ⁣installment in the ‌Prince of Persia franchise from publisher and developer‌ Ubisoft. Since the original Prince of Persia game ⁣release in 1989, the franchise has covered a variety of storylines, and the newest⁢ iteration provides a fresh perspective once again.

Prince of Persia: The Lost ‍Crown follows Sargon as he ⁢attempts to save‌ Prince⁢ Ghassan. The journey takes place​ on Mount Qaf, where time and space are‌ manipulated and no ⁣longer linear, meaning Sargon may often find that ‌the enemy he​ faces is himself. Along with​ the help ⁢of six other powerful warriors that make up the ‍group of heroes known as‌ the Immortals, Sargon is eventually tasked with the complicated mission of not only saving the ⁣Prince but lifting the curse on Mount Qaf as well.

Prince‌ of Persia: The‍ Lost Crown is the newest addition to the Metroidvania subgenre, a combination genre inspired by classic 2D Metroid and early Castlevania‍ games. When compared to Hollow Knight, a prime⁤ example of a modern Metroidvania classic, Prince of Persia: The Lost Crown is‌ surprisingly simplistic.

While Prince of Persia ​doesn’t have the same level of exploration⁤ and depth that a game like Hollow Knight has, the simplicity makes it much more approachable for new players and is by no means a limitation. The​ key difference is that Prince of Persia allows a much⁤ more ⁢linear approach to ‌exploration ​in which‍ players are encouraged along the correct path, but free to ⁣veer off of​ it whenever they please.

Not only are players free to explore away ⁣from the indicated ⁢direction, but⁤ they are rewarded for ⁤it, encouraging⁣ seeking‍ out new tucked-away areas⁣ of different zones. Additionally, ​with the option to ​add a key to the map that signifies areas available ‌for exploring​ and locked zones, players can⁤ make their journey as clear or unclear as they would prefer, accommodating a variety of ‌different play styles. Those who wish to get right to the point can while‌ those who ⁢enjoy blind ‌exploration are free to do so as well.

2024-01-11 23:41:03
Article from screenrant.com

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