Review of the Texas Chainsaw Massacre Game

Review of the Texas Chainsaw Massacre Game

In ​1974, The⁢ Texas ⁤Chainsaw Massacre movie​ shocked audiences with its‌ brutality, gore, and realistic ⁤depiction​ of a simple ⁤backwoods family protecting their homestead. This year, developer ⁣Gun Interactive has released The Texas Chainsaw Massacre game, which manages to recreate the feeling⁤ of‌ the original ​movie in an ‌asymmetrical-style multiplayer game. Players can take on the role of Family members hunting down the⁢ intruders trying to escape‌ the house or Victims whose only goal‍ is to survive and ‌find a ⁢way‍ out.

It’s relatively‌ easy to compare The Texas ⁢Chainsaw Massacre with the other popular asymmetrical horror-based multiplayer game Dead by Daylight. Both games provide players with the opportunity to⁣ escape the clutches ⁤of a killer, or live the killer’s story and​ decimate⁢ the‍ victims. TCM and Dead by Daylight also contain Leatherface, ‍the ‍breakout character of the Sawyer family movies, or Hewitt family in the 2003 remake.⁣ Luckily, that’s as far as ‌the similarities go,‌ as TCM⁤ provides much more ⁤for ⁤both Victims and Family to‍ do during ⁣gameplay.

The Texas Chainsaw Massacre is ‍broken into two‍ different games, Family and Victims. There will ‍be three Family members, ‌with one always having to be Leatherface, and four Victims per game. Players who choose ⁢Family will have five characters to choose from, three from the‌ original movie‍ and ‍two ⁢completely original additions. Each Family​ member has a ​different style to their gameplay: the Hitchhiker manically runs‌ around setting ‌traps⁢ throughout the house, for instance, while Sissy can spray poison over ‌an⁣ area, ‍drawing ⁤out Victims who may be hiding.

The main goal of a Family member boils down to‍ finding,​ and killing, the Victims. ⁤When ​the game begins they’ll spend ‍some‌ time setting up traps, barricading the house, and feeding Grandpa⁤ -⁣ the patriarch of the⁢ family, and the best resource for spotting ⁤Victims ⁢that the‌ Family ⁤has. The more blood fed to ⁣Grandpa,‌ the ⁤more Family members will be able⁢ to see ⁣distant outlines of the victims, stopping them from hiding altogether.

Victim gameplay ⁢in ‍The Texas Chainsaw Massacre is ⁤purely survival and escape. Each ⁢player will begin somewhere ​in the basement, ​tied to the⁤ ceiling, where they will need​ to escape ⁢using a skill-based system⁢ that balances activity versus noise. If a player smashes the escape button too ‍much, they’ll start creating noise that alerts⁣ the Family members to ⁣their whereabouts. ‍This balancing system plays out ⁤in almost every task ⁢that a Victim does, from ⁣lockpicking to searching through piles of questionable cleanliness for a‍ knife-like skeleton bone. Balancing⁣ speed, ingenuity, and hiding is the path to victory‍ for a Victim and the system runs very well here.

2023-08-17 23:48:03
Post from screenrant.com

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