A stunning new gun fu beat ’em up called Spine from developer Nekki looks to combine SIFU’s fluid combat with incredible gunplay in a cyberpunk-themed world. Viewers got their first look at Spine’s gameplay with a trailer that debuted during the 2023 PC Gaming show. While the trailer was pre-rendered, Screen Rant was invited to a behind-the-scenes preview to see early gameplay that action game fans will want to know about.
Developer Nekki has made a name for themselves with games filled with stylish action and addictive gameplay with mobile titles like the Shadow Fight series and the parkour runner Vector. Spine is a cyberpunk-style shoot em’ up action game that combines modern free-flowing combat with over-the-top gunplay. While the concept sounds thrilling, seeing the game in action drives home its promising blend of aesthetic and John Wick-inspired action set pieces.
It’s been a couple of years since Spine debuted with an action-packed teaser trailer highlighting the game’s dystopian cyberpunk world with an acrobatic cybernetically enhanced female character. Thankfully, Nekki is ready to show off more, including Spine’s protagonist, Redline, iluustrating what to expect when Spine releases in 2025. Players will control the street artist after she’s obtained a combat implant in her back that is more than she bargained for. In a future oppressed by an AI-controlled regime filled with crime bosses and corrupt enforcers, players will be tasked with changing that in very stylish ways.
Games featuring free-flowing combat have produced incredibly entertaining experiences in the past decade, like the Batman Arkham series, Marvel’s Spider-Man, and the kung-fu roguelike beat ’em up Sifu. Each of those games features exciting hand-to-hand combat, but Spine looks to take what works best in those and add over-the-top gunplay seen in movies like John Wick. The team at Nekki are hardcore action movie fans who wanted to make an intense but easy-to-pick-and-play gun fu game.
The Spine preview showed Redline fighting and shooting in third-person through office buildings, dilapidated apartments, and a bar filled with bottles and chairs that are able to be used in combat. Enemy AI and object interactivity were limited in the in-development gameplay preview, but the amount of items that could be weaponized in each environment was staggering. Redline can use doors, glass panes, mounted TVs, and much more to take out enemies creatively, made with the developer’s unique animation engine, Cascadeur. While unfinished, Spine could still showcase cinematic flips, disarming techniques, and finisher attacks.
2023-12-01 04:00:04
Link from screenrant.com
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