Optimal Role Combinations for Last Train Home

Optimal Role Combinations for Last Train Home


There ⁤are nine possible character roles in Last Train Home, some are ‌meant to operate a military train, while others serve on​ the battlefield. A character can have ‍a total of three combat roles and three train operator roles. ​By combining ‍these, you can‌ make some truly ⁣unique characters.

You are given Role Points at ⁤certain Rank increases. You also need to have some minimum Attributes – Fitness, Dexterity, Intelligence, Willpower, or Charisma -​ to unlock a ​brand-new ⁣Role. Even ⁤if the UI and tutorial ⁢tips⁣ are flashing messages that ​Role Points are unspent, you should⁤ save them until you reach those Attributes instead of⁣ using them on the first⁣ available option.

Advancing a Role gives passive traits, attack skills, new ⁤weaponry, and‌ also increases in ⁢Attributes. The‌ final of those⁢ is‌ important ​to keep in mind, as a character⁤ cannot have more than a score of 10 in⁤ a single Attribute. If two ⁤or more Roles would put them over that cap for⁢ free, it is⁢ best to spend bonus points​ elsewhere.

The Rifleman is a powerful close ⁣or​ mid-range fighter, while the Scout can easily snipe from far away. This combination leads to a very deadly soldier⁣ in all situations.​ Even‌ though Last⁤ Train Home has real-time ⁣with pause, the same ​combat system used in⁢ older‌ Baldur’s Gate titles, you might wish to play‌ in full real-time.⁤ The⁣ Role pair requires a minimum of four Fitness, five Dexterity, and four Willpower ​to⁤ use.

They can ​use Bayonet Charge to rush up ⁢close and quickly slip away with Camouflage. They deal increased ‍damage with the Focus passive, along with increasing damage with the Death Zone active skill. The character will‌ gain ⁣an extra three ⁣Fitness, three Dexterity, and four ‍Willpower for mastering both career tracks.

2023-12-06 12:00:03
Original from​ screenrant.com

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