One Thing Missing in Cyberpunk 2077’s New Metro

One Thing Missing in Cyberpunk 2077’s New Metro


Cyberpunk‌ 2077 is finally making it possible to use the metro system, and there’s only one little addition that could make the feature everything that it should‍ be. ⁤The metro has‌ been a⁤ long-requested feature ‌for Cyberpunk 2077, with ​a heavy focus on it in promotional material,‌ making it seem⁣ like an obvious⁤ candidate for actual inclusion in the game. Although there are plenty of ways to get around quickly, ​the inclusion of a ​usable‌ metro helps up the believability⁤ and immersion of ​Night ‌City while offering a more hands-off method of standard‍ travel.

The metro ⁤system ⁤is receiving ⁣19 stations in total in Cyberpunk 2077, ⁣so it should be relatively easy ⁢to access from ⁢just ⁣about⁤ any‌ corner of the city. This expands on a previous ⁣functionality built around fast travel, ⁣but actually getting on the trains provides new NPC interactions and views ⁢of the city. These changes and ​many ‌more will arrive in Cyberpunk 2077’s 2.1 patch, which is ⁢a surprising new addition to⁣ a game that was‌ supposed ⁣to wrap up with‍ Phantom Liberty, which ‍is⁤ set to arrive on December 5 alongside the Ultimate Edition of the ‌game.

The corrupt world of Cyberpunk 2077 has plenty of criminal opportunities, but one ‍that the ⁤game has never made use⁢ of is pickpocketing. Adding pickpocketing would ⁤be⁣ a great ⁣way to give the metro more⁤ life, ⁢as⁣ it ⁤would provide an interesting opportunity for ⁣theft ⁤that could result ​in some memorable interactions. The anime Cyberpunk: Edgerunners showed characters Lucy and David pickpocketing ⁤on the ⁤metro, so it would also be an excellent tie-in to⁣ the series that ​introduced ⁢many fans to ‍the world ⁤of Night⁢ City ⁢for⁢ the first time.

Of ​all the ​features to never ‍make it into Cyberpunk 2077, pickpocketing has to ⁣be one of the strangest exclusions ‍overall. It’s not a ​particularly uncommon feature in open-world ⁣games, making⁣ appearances in major ‍titles like the Assassin’s Creed series and RPGs from Bethesda ⁤Game Studios. Although it⁢ might seem minor compared to major heists, it seems unlikely that a Streetkid in Cyberpunk 2077 with the potential to make it big would never have learned ‍the trick. The recently improved reactivity of law enforcement ⁢and the ​new ​Wanted‍ system provide a better framework for the inclusion of pickpocketing than ever before.

The introduction of a proper metro system in⁢ Cyberpunk 2077 is exciting with or without ⁣pickpocketing, ⁣ but Patch 2.1 ⁢is nonetheless the proper time to⁣ mourn the‍ lack of a potentially exciting ‍feature. It’s not impossible ‌that ⁢developer CD Projekt Red ‍could‌ ever toss‍ more into the mix, as the studio ‌just recently promised an update for The ‍Witcher 3,⁣ a ⁤much older game, in addition‍ to the ⁢surprise of⁢ the Cyberpunk‌ 2077 2.1 patch itself. Nonetheless, it seems like it’s ⁣best to assume that pickpocketing‌ on the metro will ‌never ⁢be ⁣officially supported in ⁣ Cyberpunk 2077, ⁢and it’s hard​ not to⁣ see it as an unfortunate oversight.

2023-12-04 12:00:05
Article from screenrant.com

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