Baldur’s Gate 3 has an impressive character creation system, but one feature that’s missing is a particularly disappointing exclusion. Developed by Larian Studios, Baldur’s Gate 3 attempts to replicate the freedom and creativity of the Dungeons & Dragons tabletop roleplaying experience within a robust video game system. Although a set of pre-written Origin characters are available to play, the option to build a hero from the ground up instead is an important part of the game. The only shortcomings of this serious system appear when it becomes impossible to make a custom character cohesive and convincing, which is unfortunately possible thanks to one flaw.
Baldur’s Gate 3 diverges from the previous titles in the series and many similar games by featuring extensive voice acting. Vocal performances are usually reserved for key characters or excluded entirely in games with vast amounts of branching dialogue thanks to the sheer volume of lines that have to be recorded. Not only does Baldur’s Gate 3 thoroughly populate the world with voice acting, but it also provides a number of voice options for the playable character. The protagonist’s dialogue is the one area where lines are recorded sparingly, but they can still make a big difference in giving life to the character.
Despite Baldur’s Gate 3 offering multiple options for the main character’s voice, each of the available selections falls into a vaguely similar mode overall. None of the voices break the mold of typical high fantasy performances, with accents that recall the performances of any well-educated British cast in a fantasy film or series. Although these are more than sufficient for many Baldur’s Gate 3 custom characters, they don’t work for every concept. Characters intended to be inarticulate or gruff have no good representation among the options, making for an inherently distracting dissonance in-game.
The one-note aspect of the Baldur’s Gate 3 voice acting options is particularly frustrating given the nature of character design both in the game and in Dungeons & Dragons. Most dwarves or half-orcs are unlikely to speak in the same register as humans or elves, and although it can be fun to occasionally step away from these norms, more often than not the options that are missing would be the best fit. Likewise, a protagonist with the Urchin background or a barbarian using Intelligence as a dump stat would be unlikely to speak in the same way as a Noble or bard.
Related: Baldur’s Gate 3: All Backgrounds (And Which To Use)
2023-08-19 18:24:03
Article from screenrant.com
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