Baldur’s Gate 3 is a game with extensive content, offering players the opportunity to spend countless hours exploring its world. It can be challenging to comprehend what Larian Studios decided to remove from the final version, especially since some of these cuts were made just weeks before the game’s release. However, thanks to the efforts of a dedicated fan, we now have a compilation of the cut content that provides a glimpse into what could have been.
Vasgorath has compiled a comprehensive list of confirmed cut content, which includes information obtained from developer interviews and data mining. This collection showcases numerous significant gameplay elements that could have had a profound impact on how we experience Baldur’s Gate 3. It encompasses everything from entire areas that were meant to be explored to romance options that were left out.
Let’s begin with the most significant cut – The Upper City. This expansive area was removed from the final version of the game just a few weeks before its launch, despite being fully developed and explorable. Larian co-founder Sven Vincke disclosed this information, and recent data mining efforts have revealed that this location was crucial for the completion of the Karlach storyline. To avoid spoilers, I won’t delve into specifics, but you can find the complete list of cut content here.
Furthermore, it has come to light that certain characters were intended to play more prominent roles in the story, such as Mintara. Voice lines that were discovered suggest that companions would have had much more to say about Mintara, and there are even indications that she was meant to become pregnant. Additionally, a romantic relationship option involving Jaheira was removed from the final version of the game, as dialogue choices allowing players to flirt with her were eliminated for unknown reasons.
There are also indications that the final stages of development at Larian were somewhat chaotic, as a significant amount of content from the third act did not make it into the game. Thousands of lines of companion dialogue were removed, and the game was initially planned to feature “full epilogue scenes” that would have resulted in 17,000 different endings, as Larian had previously boasted. However, these scenes were ultimately canceled in favor of a simple fade to black.
It is not uncommon for game developers to shelve various exciting features during the development process. Nonetheless, it is intriguing to consider what could have been, and these cut concepts may even provide hints about potential future DLC.
Original from www.playground.ru