Making This Starfield Weapon Feature Change Would Enhance the Game’s Enjoyment

Making This Starfield Weapon Feature Change Would Enhance the Game’s Enjoyment


Although Starfield has a decent‌ variety of‌ weapons, one particular type of weapon feels like an ⁤afterthought compared to the rest – the melee weapons. Like other Bethesda RPGs ‍before it, Starfield offers players the ⁢option to choose between a ‍number of ⁤different ⁣melee​ or ranged weapons which, in‌ combination ‍with the game’s Skill system, should allow​ them ⁤to define a certain play ⁣style for⁢ their character. Unfortunately, Starfield’s melee weapons are monotonous, one-note, and unsatisfying to use, ‌with different melee weapon types being⁢ hardly distinguishable from each other outside pure numbers.

Even in⁤ open-world ⁣RPGs with more of a focus ⁣on ranged ​combat,​ like Fallout and ⁤Cyberpunk 2077, melee ⁤options still tend to​ be a viable and potentially powerful⁢ option – in fact, games where most enemies⁤ will be fighting from range create the‌ opportunity for a melee-focused player character to ⁤really stand out and feel powerful by rushing down ⁤enemies ⁤despite ostensibly being at a significant range disadvantage. However, whereas even past ‌Bethesda RPGs offer some interesting, varied options for melee-focused character, the unarmed ‍combat and melee weapons in Starfield end up‍ feeling underwhelming ‍compared to the guns, and ⁤is⁢ a big step back⁤ from its implementation in games like⁣ Skyrim and Fallout⁢ 4.

Related: “An Instant Classic”: Starfield Review

Despite technically having options for melee combat, with one Combat Skill, ⁤Dueling, devoted to using melee weapons and⁤ one of Starfield’s Physical Skills, devoted to barehanded ‌combat,⁢ the game’s⁢ close-range combat ends up ⁢feeling ​underdeveloped, especially compared⁤ to using ⁣guns, for several key reasons. Even compared to past Bethesda RPGs, ‌melee⁤ combat in⁢ Starfield takes several steps backwards, lacking in variety, customization, and moveset⁣ satisfaction, making‍ it a⁣ poor choice for most players when using guns would likely be both better and more fun. A combination of lackluster animations, seemingly missing features, and a total lack⁢ of different play styles result in Starfield’s melee combat feeling ⁢like ⁤more of an afterthought⁤ than​ anything else.

In terms of animations,⁢ Starfield’s arsenal of melee weapons share a‍ major problem – despite‍ technically⁤ having nine different types of melee weapons, animation variety between‌ them is‍ practically nonexistent. The only real difference is​ that some of the game’s knives will start with a⁤ stab instead of a swing, but​ otherwise, melee weapons share the same general moves, creating⁣ an issue‍ where something like a Rescue ‌Axe doesn’t feel meaningfully different ‌to use from a Wakizashi katana or a ⁢Va’Ruun Painblade.

2023-11-26 20:00:07
Article⁣ from screenrant.com

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