Game developers strive to elevate Baldur’s Gate 3 above the gaming industry’s “threshold”.

Game developers strive to elevate Baldur’s Gate 3 above the gaming industry’s “threshold”.


BG 3 is currently in the process of being released, and it has already garnered a lot of attention from studios and publishers. Xavier Nelson Jr., an employee at the indie studio Strange Scaffold, sparked a discussion about the game on Twitter (a banned social network in Russia), causing quite a stir.

Nelson believes that players should not consider BG 3 as the new standard in RPG game development because it is an anomaly. He argues that Larian Studios had all the right conditions to create such a successful game, and he has the support of developers from major studios like Obsidian, Insomniac Games, Blizzard, and Epic Games.

They point out several main “anomalies” that contributed to the success of BG 3:

Larian has the advantage of having previously developed two large and successful RPGs – Divinity: Original Sin 1 and 2. This means they have extensive experience and achievements in similar projects, and their team is highly specialized in this genre.

The game had a significant advantage in terms of development time, as it started back in 2017.

The early access version of the game was remarkably successful and stood the test of time for three years.

They claim that the development team was too large, with over four hundred people working on the game.

The Baldur’s Gate series and the fantasy RPG world of D&D, where the game is set, are extremely popular. Additionally, a movie called Dungeons & Dragons: Honor Among Thieves was recently released in the same well-known D&D world.

Furthermore, Larian Studios had a significant amount of funding…

Based on these “lamentations,” it can be understood that other developers may not have all these advantages or at least one of them, making it unlikely for them to achieve a similar “anomaly” like Larian did with BG 3. Therefore, if players expect similar quality and scale in future RPG projects, they may be disappointed from the start.

However, both Nelson and the others involved in the discussion express genuine happiness for their colleagues at Larian and wish them the best in their work. Nelson himself is eagerly anticipating playing BG 3.

August 3, 2023

P.S.: Is it necessary to mention the effort Sven Vinke (CEO of Larian) put into acquiring the rights to develop BG 3? Or how the success of the early version was earned? Or how they managed to expand the development team? For those of us who have been waiting, testing the early version, and following BG 3 news, it’s unnecessary to remind us.


Source from www.playground.ru

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