Fully Controllable Vehicles: Road of Fury Mod for Fallout: New Vegas

Fully Controllable Vehicles: Road of Fury Mod for Fallout: New Vegas



The game will become similar to Mad ⁢Max

Despite the fact that the Fallout universe ⁢has been heavily inspired by the cult film series “Mad Max”, from which it borrowed images for wastelands, bandits, and hero costumes, the element for which Mad Max is most famous​ is ⁣absent in Fallout – cool combat cars‍ with which one can ‌conquer the wasteland.

After Fallout 2, which had ⁣only one car to speed up travel on the world map, and Fallout ​Tactics, which had the largest fleet of cars in⁢ the series, Fallout‌ games no longer featured drivable vehicles. This misunderstanding was⁤ resolved by the authors of Fallout: The ​Frontier (specifically ‍Ukrainian coder Xilandro) by adding several ⁣fully controllable cars to the game, which ⁢seemed impossible⁢ to implement on the Gamebryo ‍game ‍engine. The problem​ was that the Fallout: The Frontier mod‍ itself was quite heavy and‍ had a‌ controversial narrative that didn’t fit well with the lore,‍ and it was not possible to separately ⁢install the drivable vehicles without it.

Now, third-party modder Lord zomX ⁢has ⁣managed⁣ to create a separate ​modification dedicated to drivable cars, which⁢ does not require downloading Fallout: The Frontier. The mod is ⁢called‌ Frontier⁣ Standalone Cars and it has​ transferred almost the‌ entire fleet to the original New Vegas,⁤ allowing the Courier⁢ to ride through ⁣the Mojave Desert, knocking ‌raiders ​off⁤ their path. Just don’t​ forget to refuel your car with an organic fuel jerry can.

The author claims that the ⁤cars will appear randomly in different locations in ⁤the‌ Mojave,‍ but just​ in case, ⁤you can use ‌console commands to summon ⁤the cars,‍ which can be found ​in the mod archive, for example player.placeatme TFDCBuggy. Then add ‌jerry cans to your inventory using the‍ console command Player.additem TFWeapJerrycan X, where X is the number of jerry cans.

It’s incredible that such a mod was realized on Bethesda’s engine. Considering that in the recently released Starfield, the‍ company ⁢introduced a fully controllable spaceship, and mod authors were ‌able to implement both fully functional cars and ⁤a full-size train (see Fallout: London), does this not mean ‌that in Fallout 5 we⁣ will be tearing⁤ through the wasteland like Mad Max?

The file was removed from Nexus Mod, and Xilandro‌ was ​offended by Lord zomX, but the mod was uploaded to external sites. You can download the modification from​ our website. Keep in mind that the mod extensively uses workarounds for the ⁤Bethesda game engine, so crashes may occur. Also, don’t forget that the game design ⁣of New Vegas is ‍not ‌designed for vehicle ⁣travel, so you may encounter⁣ difficulties, especially​ when driving on a bumpy road (and it is impossible to enter New Vegas without console commands). You can also combine this mod with other mods related to the transportation ⁢system taken from The Frontier, such as the mod ⁣for the Highwayman ⁤from Fallout 2. Just rename ⁣the ⁢esp file to Frontier.esm (the file itself ⁢is an esm, but for some reason named esp).

It is worth‍ noting that the following files are required for the modification:

– Official expansion Old World Blues
– NVSE
-⁢ FNV 4GB Patcher
– JIP LN NVSE Plugin Version 57.10 (for fixing the camera in cars. I, as the ‍author⁣ of the⁤ article, would like to note that on later‍ versions like 57.21 the‍ fix may ⁤not work)
– JohnnyGuitar NVSE
– NVAC – ⁢New Vegas Anti Crash
– UIO – User Interface Organizer

Original from www.playground.ru rnrn

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