Four months after the base game released, Forspoken: In Tanta We Trust offers a post-game expansion that fails to build on the core experience in any meaningful way, instead stripping down the most engaging elements to tell an exceptionally short, mostly linear prequel story. In many ways, In Tanta We Trust is fascinating conceptually but doesn’t live up to its potential. Forspoken is still impressive on a technical level, so while In Tanta We Trust is unfortunately rather hollow, it’s a good-looking jaunt through a dire time in Athia’s history that’s been unfortunately truncated and left bereft of the main game’s core features.
[Warning: The following article contains spoilers for Forspoken.]
Related: Forspoken Review: Flashy Fun With Some Flaws
Accessed through the main menu rather than somewhere in the existing game world, In Tanta We Trust thrusts Frey back in time roughly 25 years to witness the Reddig invasion that featured prominently in the base game’s many bits of flavor text. Any optimism about returning to control the magic-slinging Frey Holland is quickly deflated when the expansion immediately takes away all previously earned base game Forspoken abilities and upgrades. Although combat isn’t particularly deep, quick-swapping between spells and all four magic types had a certain satisfaction to it. Although it’s narratively justified, the post-game DLC not letting players continue with a fully upgraded Frey is a significant drawback.
In Tanta We Trust abandons the base game magics in part to accommodate Tanta Cinta’s constant presence as a companion throughout. Frey now has a small handful of support spells that can crystalize enemies, which set them up to be targeted by Cinta’s magic. This slightly altered combat system is equally surface-level, and even has the side effect of making Frey’s main attack spells feel impotent, forcing players to rely heavily on these combos that require nothing more than an additional button press.
2023-06-08 11:00:03
Link from screenrant.com