Explaining the Differences Between Classic and Modern Control Schemes in Street Fighter 6

Explaining the Differences Between Classic and Modern Control Schemes in Street Fighter 6

While Street Fighter 6 may appear daunting to casual players, the game now offers separate control schemes to cater to different skill levels. Released more than seven years after its predecessor, Street Fighter 5, the latest installment in the series addresses many of the flaws of the previous game. There is a greater emphasis on single-player content and more well-rounded options to make it enjoyable for players of all skill levels, including an entirely new control scheme, a first for the series.

Historically, Street Fighter and fighting games, in general, have been unwelcoming to new players due to their complex mechanics and high skill floor, creating a steep learning curve. Additionally, the general control scheme of fighting games is not intuitive for new players to learn. While motion inputs and canceling moves may seem natural to longtime fighting game players, they can be overwhelming for those with less or no experience. To address this issue, Capcom has added a new control scheme in Street Fighter 6.

When playing online, Street Fighter 6 offers players two control schemes to choose from – Modern and Classic. Modern controls are a simplified take on traditional fighting game control schemes, allowing players to perform specials and supers without having to perform motion inputs. Classic, on the other hand, is the traditional Street Fighter control scheme, allowing players to gain full control of their character’s moveset at the cost of a higher barrier of execution. However, while choosing a control scheme to use might seem like a clear-cut decision, there are a few nuances to consider when making the choice.

Street Fighter 6’s Modern controls are a first for the series, simplifying the game’s more traditional fighting game controls. Instead of having separate buttons for punches and kicks, the buttons are more unified, with only one button for light attacks, one for medium, and one for heavy. This, in turn, creates room for a dedicated special button, allowing players to perform (most of) their character’s special moves by pressing the special button, with different moves being performed for holding the control stick neutral, back, forward, or down. Similarly, super moves can be performed almost the same way by pressing the special and heavy buttons at the same time.

These changes, along with the addition of an auto-combo feature that allows players to execute short, set combos by holding the auto-combo button and continually pressing one of the normal buttons, make Modern controls a natural fit for newer or less experienced players. Crucially, however, some aspects of Modern controls can be appealing even to more experienced players. Easier inputs for special moves can, for example, make it more consistent to anti-air opposing jump-ins with moves like…

2023-06-08 12:30:04
Article from screenrant.com

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