Microsoft is promoting the Xbox Series X as the most powerful console available. However, recent multiplatform releases have raised doubts about this claim. Even games developed by Xbox studios run slightly better on PlayStation 5 than on Xbox Series X.
Digital Foundry’s Thomas Morgan has conducted an analysis of the current situation and has come to some interesting conclusions.
Hi-Fi Rush
- The game performs well on all platforms and maintains a stable 60 fps.
- However, the shadow resolution on PlayStation 5 is higher than on Xbox Series X and PC, which is an unexpected finding.
- Even adjusting settings on PC does not achieve the same shadow quality.
Pay attention to the shadow on the right side of the Rabica grid.
GhostWire: Tokyo
Despite being released a year later, the Xbox Series X version lags behind the PlayStation 5 version:
- In performance mode, the PS5 version has more fps than XSX in similar scenarios.
- In quality mode, ray tracing resolution is higher on PS5 than on XSX.
- XSX has issues with improperly calculated shadows that are not present on PS5.
Observe the reflection in the puddle and the improperly processed shadow of the stand on XSX.
Pentiment
- Initially, only the PS5 version had a 120 fps mode, which is unusual given the game’s characteristics. The XSX patch with 120 fps was released later.
- In the introductory cinematic, XSX maintains 120 fps more stably than PS5, which drops to about 98 fps.
Conclusions
- There are multiplatform games that run better on XSX, such as A Plague Tale: Requiem in performance mode and Resident Evil Village in ray tracing mode.
- However, it is surprising that PS5 often outperforms the Microsoft console, despite the latter’s superior video chip and processor power, according to Thomas Morgan.
- This is especially unexpected for games released by Microsoft studios, as one would assume they would ensure that the Xbox Series X version performs at least as well as on PlayStation 5.
The upcoming release of Sea of Thieves and Grounded on PlayStation 5 will provide further insight into this trend, especially since both games, like Hi-Fi Rush, are built on the Unreal Engine.
Source from stopgame.ru