Defeating the Sea Spider (Boss Fight) in Armored Core 6

Defeating the Sea Spider (Boss Fight) in Armored Core 6

Toward the end of the last Chapter‌ 2 mission⁢ in Armored Core VI: Fires‍ of Rubicon, you will have to take down a massive tetrapod named the Sea Spider in a challenging boss fight. An incredibly aggressive enemy, this boss is surprisingly mobile,⁢ leaping around the battlefield while shooting ⁤at your ⁢mech. You’ll have to​ keep track of different attack patterns to stand a chance against this mechanical arachnid.

The ⁤Sea Spider appears as the last⁣ obstacle within the “Ocean Crossing” ⁤mission, with a far larger stagger meter and health bar than previous bosses like the Juggernaut in Armored Core‍ 6. Make sure to⁣ bring energy or⁢ explosive⁤ weapons with high ‍Impact damage either in your mech’s hands or on its ⁤shoulders. This should⁣ let you stagger the Spider throughout the fight and cause⁤ your next ‌attacks to become direct hits until it ‍recovers.

The attacks‌ you need to watch out for during phase⁢ 1 are the⁤ Sea Spider’s stomp ⁣ and red lasers. The boss will sometimes leap toward your mech, rearing back its front legs to stop downward in ⁢a devastating strike that could take out half⁣ your⁢ Armor Points⁤ (AP). Even if you avoid this, the machine constantly fires a short burst of laser ⁢shots from afar, forcing​ you to boost around​ while managing your Energy.

Related: Armored Core 6: How to Unlock More EN (Energy)

The ‍second phase​ makes the Sea Spider even more chaotic as the boss flies into the sky and fires⁤ lasers down below. Stay away or above the Spider‌ when this happens, using‍ homing missiles or long-range cannons to keep up ‌the pressure. When this enemy’s health ⁣drops close to 30%, it will ⁢unleash a terrifying attack⁣ where it spins in place with ​its lasers activated, dealing ​huge damage⁤ on contact.

2023-08-30 07:00:05
Original from‍ screenrant.com

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