CD Projekt RED: “Transitioning to Unreal Engine 5 won’t require starting from scratch”

CD Projekt RED: “Transitioning to Unreal Engine 5 won’t require starting from scratch”


CD Projekt RED has clarified that transitioning to⁢ Unreal ⁤Engine 5 for Cyberpunk 2077 does not mean starting from scratch in terms of⁤ development tools.

Last year, the Polish studio announced that The Witcher remake would be created on Unreal Engine 5, leading to the decision to abandon their proprietary engine, ⁣REDengine, which had been used ⁢since The Witcher ‌2: Assassins of Kings.

“It won’t‌ be like starting from scratch,” said Cyberpunk 2077 director Gabe Amatangelo. “When implementing features like ⁣Ray Reconstruction, there are various methodologies that can be⁢ applied to⁢ new engines. We have learned from and fine-tuned the architecture of our previous engine. While there are ⁤similarities and differences between Unreal Engine and REDengine, our engineers ‌have determined ⁢that the differences are minimal and that strategically⁢ transitioning to Unreal ⁤Engine⁢ 5 is the best choice for our future⁢ creative endeavors.”

Therefore, REDengine ​underwent its final test with Cyberpunk 2077: Phantom Liberty, but it is important to note that the Polish team’s graphics engine is not⁣ considered outdated. The decision to switch engines is a strategic one, with ⁣the intention of further improvement.

“There are⁤ certain aspects in which REDengine outperforms ‍Unreal Engine, and we⁢ are collaborating with Epic Games to incorporate⁢ those aspects into their engine as well. It’s about maximizing our capabilities on both systems.​ Both engines allow us to achieve incredible results, and while there are nuances to consider, ​the goal is to increase our productivity. It’s‌ not necessarily about doing things better, but about doing more. It’s a‌ matter of scalability.”

Article from www.playground.ru

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