Larian Studios knew from the very beginning that they were creating something that was part of a much longer series beloved by many PC gamers. Lead writer Adam Smith revealed during the PC Gamer Chat Log podcast today that Larian always kept the previous installments in mind.
“It’s easy to forget that because the game is out now, but when we first started working on [Baldur’s Gate 3], it was standing on the shoulders of giants. [Baldur’s Gate] cast a big shadow,” says Smith. “We thought, ‘Will we measure up in that shadow?’ There was a concern about that.”
Smith echoes a sentiment he often heard from viewers during the early access period of Baldur’s Gate 3: “This is Divinity: Original Sin 3, not Baldur’s Gate 3.” D:OS2, while one of the best role-playing games in recent years, had a well-deserved reputation for being a bit bright, silly, and constantly on fire, and Baldur’s Gate 3 definitely carries some of that Larian atmosphere.
Smith reveals that his first love for role-playing games was Ultima 7, then Baldur’s Gate, and then BG2, which pushed the others aside.
“We said, ‘No, we love Baldur’s Gate. We want to make Baldur’s Gate 3.’ And there was a reason for it, because a lot of us grew up on these games.”
Smith mentions Jaheira, a member of the druid group in the original Baldur’s Gate games, as the most important character to him personally. He always wanted her to make an appearance in Baldur’s Gate 3 not just to pass the torch to new heroes, but also to reflect on her past experiences with loss, grief, and what it means to return after more than 100 years.
“It means so much when I see someone who was even tangentially associated with the original games happy because we owe them so much, and we hope they’re proud of us,” says Smith. “If somebody takes our characters and does something with them twenty years from now, that would be amazing. It’s really wonderful that they’ve lived for so long.”
Original from www.playground.ru rnrn