Baldur’s Gate 3 Final Version Receives First Hotfix

Baldur’s Gate 3 Final Version Receives First Hotfix


As ‍promised ​by Sven Vincke, the ⁢grandiose role-playing game Baldur’s Gate 3 has received its first ⁢hotfix after leaving early access. Today’s update fixes several‍ crashes, errors, and much more. Its ‌size is⁣ 210 MB and after it, the game version number will no longer be displayed during‌ dialogues.

Hello everyone! Congratulations ⁤on the game’s launch day after BG3! Thank ​you⁤ so much for all‍ the love and⁣ support you ‌have shown Baldur’s​ Gate⁢ 3. It was unreal -‌ finally launching‍ this‍ game‌ after six years of development, ‍and it was ‌an incredible honor to ​see so many of ⁢you play ‌and ⁣discover what the team has created. We hope‍ that BG3 will ‍bring you ‍joy for many months and even years. We ⁣have⁢ read your ‌messages about issues with game⁢ saves and have found the ‌culprit – ⁣our cross-saves.⁢ Considering that this feature ⁢will only be‍ useful on September 6th when the⁤ PlayStation​ 5 version is⁢ released (and more), ⁢we have‌ decided to temporarily disable it ⁤to address the issue in the‌ near future. You won’t‌ notice anything in the game, and ​the saves in Steam Cloud will not be affected⁣ by this change.

Crashes and Locks

Fixed the ⁣possibility of getting‍ stuck in a dialogue during the first encounter ⁢with the main boss.

Fixed a rare issue where the player character’s⁢ state was not properly updated after death.

Fixed an ⁤error related to one of Astarion’s‌ cinematic dialogues ‍in the endgame.

Fixed ⁢an error that could occur when loading an old saved game during Last Light.

Fixed an error that could occur ‌when using the mind reader device.

Article from www.playground.ru

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