A Review of My Time at Sandrock: A Remarkable Life Simulation Game

A Review of My Time at Sandrock: A Remarkable Life Simulation Game


My Time at Sandrock manages​ to ‍expand ‍and improve⁣ upon ​its predecessor My Time⁢ at ​Portia in almost every‌ way, and despite a few bugs and small⁣ qualms, it stands ​as one of the best life simulation games in years. Just like Portia, this new entry comes from developer Pathea Games and ⁢publisher Focus Entertainment,​ the latter of which has also helped⁣ release titles ⁢like Atomic Heart ⁢and Aliens Dark ⁢Descent. While there will be players who⁤ simply don’t care for the game’s fundamentally task-centric nature or wish‌ for more complex combat, for fans of the genre My Time at Sandrock does⁤ almost ‌everything right.

The general premise of Sandrock remains the same as Portia: the player assumes the⁢ role of a new builder who’s just ‌moved to a small town to ideally help stimulate its dwindling ‌economy. The two games are set in the same world and time period, but the environments and‍ characters⁢ feel distinct⁢ from one another, and​ enough of the mechanics have changed that it feels like much more than a copy‌ of the original. This is a game that is easy to sink hours into, with a huge main storyline, a slew of side quests, and a boundless sense of things to discover.

Related: My Time ‌At Sandrock Preview: An Exciting​ Crafting‍ Adventure

For those who ⁢played My Time at Portia, the city⁢ of Sandrock will sound familiar – it’s the city ‍Portia is separated from by the Eufaula Desert, and ⁤is ‍therefore a‌ much hotter, drier environment. This climate fundamentally changes‌ how⁤ a lot of the town works, making for ⁣a place all about conservation. Water is a precious resource, felling trees around the city is forbidden, and a big part of resource collection is through recycling. It also means a town full of people with brand-new attitudes towards the world’s shared lore of the Day of Calamity and The Church⁤ of the ⁣Light.

These differences make the new in-game world fun to learn about, and the town of Sandrock is deeply charming. It’s very Western-inspired, though‌ mostly not to‍ a fault; the more vast desert landscapes can feel bereft at times, but that’s arguably more the nature of ‌the desert than a flaw in design. ‍There’s a main street area scattered with businesses and a good variety of other nooks and crannies to‍ discover over time, alongside the many other locations players will go outside the main city area for⁣ the sake of ‌the story or‌ resource collection.

2023-11-01 20:00:07
Original‍ from ⁤ screenrant.com

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