The Legend of Zelda: Tears of the Kingdom has finally been released and fans and game developers alike are in awe of its existence. First announced in 2019, the sequel to Breath of the Wild had a lot to live up to, but it seems to have exceeded players’ expectations.
Social media is filled with praise, gameplay, and memes centered on Link’s latest adventure. Game developer Josh Scherr, who is the Narrative Director at Crop Circle Games and previously worked for studios including Naughty Dog, is one of countless players still trying to wrap their heads around how the title even exists. Its impressive sandbox gameplay, three complete worlds to explore, and build mechanics are just a few of the reasons why TOTK is already Metacritic’s highest-rated game of the year so far. Scherr tweeted: “Hey Nintendo, quick questions regarding Tears of the Kingdom: how did you make this?”
As Scherr and his commenters noted, Zelda: Tears of the Kingdom performs well, especially considering the limitations of the Nintendo Switch hardware. Nintendo has long been considered to be “falling behind” other modern consoles, with the Switch itself now being seven years into its lifecycle. While current-generation games like February’s Hogwarts Legacy are still being released on Switch, players are expecting generally poor performance, low-quality textures, and long load times.
Asking how Tears of the Kingdom exists in such a polished state is a valid question, especially when compared to other big Nintendo releases like Pokémon Scarlet and Violet, which launched just six months before TOTK and were heavily criticized for their performance, quality dips, and poor visuals. Many players put the games’ performance issues down to the Switch itself, but it seems Pokémon developer Game Freak just hasn’t mastered the formula in the same way the TOTK developers managed.
2023-05-16 07:00:05
Post from screenrant.com