Image: Square Enix
Embracer Group is hitting each players and its builders with a one-two punch at the moment with the announcement that it’s shutting down Onoma.
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According to Bloomberg, the lately renamed studio Onoma’s workers have been knowledgeable of the shutdown throughout a gathering Tuesday. The closure will reportedly have an effect on about 200 workers. Some of the staff have been reportedly supplied roles at its sister firm, Eidos Montréal, which Embracer additionally purchased from Square Enix. Bloomberg additionally reported that Eidos Montréal is engaged on a brand new Deus Ex recreation that’s “very, very early” in improvement and co-developing a brand new Fable recreation alongside Microsoft-owned improvement studio Playground Games, alongside a completely new IP.
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Embracer Group reportedly determined to shut down Onoma, a studio it purchased simply this May, to reduce the scope and value of creating video games. This information comes after the online game writer renamed the studio, previously often called Square Enix Montréal, simply final month.
The Canadian developer was recognized for cell video games like Deus Ex Go, Hitman Go, and Tomb Raider Go, and had an iOS and Android recreation for Avatar: The Last Airbender in improvement. According to Bloomberg reporter Jason Schreier, one of many canceled tasks Onoma was engaged on was a Stranger Things-inspired biking recreation.
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Embracer is a Swedish gaming firm that owns different studios, together with Gearbox Interactive and THQ Nordic, amongst others.
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Back when Embracer first purchased Onoma from Square Enix, the writer introduced it could concentrate on making sequels, remakes, remasters, and spin-offs of older video games like Tomb Raider, Deus Ex, Thief, and Legacy of Kain. It additionally introduced it could make “transmedia projects” just like the upcoming Tomb Raider anime collection on Netflix.
“We see the growth opportunities centered around our premier franchises and AAA games,” Phil Rogers, the director of Embracer-owned CDE Entertainment, informed GameBusiness.biz. “Closing publishing QA and our Onoma studio is a difficult decision and one that we’ve taken with great care and consideration. We greatly thank all those team members for their contributions over the years and hope to find proper placements for as many as possible.”