Unveiling the Tenacious Journey of Cyberpunk 2077 Developer in Implementing a Minute Feature

Unveiling the Tenacious Journey of Cyberpunk 2077 Developer in Implementing a Minute Feature

CD Projekt Red⁤ developers discussed the challenging journey⁤ of adding a specific⁤ and seemingly insignificant feature to Cyberpunk 2077.

Leshak⁣ Krupinsky, the head of online services, ‍shared a ‌detailed account on X/Twitter‍ about ‌the ⁤process ⁣of incorporating a unique sound effect for the⁢ main character’s menu interactions. ‌This ‍sound, previously ‍present during in-game activities, was only introduced in the latest 2.11 update for menu interactions.

“In this⁣ version, a small yet‌ significant addition emerged, which I poured my heart into,” Krupinsky expressed, citing inspiration from the Niezatapialni podcast,⁢ where the host repeatedly emphasized the need for this detail.

While ​acknowledging the overlooked absence​ of this sound, I took it upon myself to rectify the ⁣situation. ⁤It extended beyond my role, but I​ persisted. Engaging ⁣with producers and release managers,‍ I ⁤inquired about the possibility of⁢ introducing new ​features post the 2.0 release.⁣ To my surprise, they did not outright dismiss the idea, leaving a window of opportunity. Assuming a producer’s role, I ​collaborated with sound designers and the UI team. Finally, after installing the patch this week, the impact of⁣ my efforts materialized. Now, when consuming items in the inventory menu, players will hear a satisfying “crunch-crunch.” I can now depart this world in peace.

Update 2.11 also addressed various bugs and balance issues in the open-world RPG. Fixes included rectifying close combat finishers, correcting turning movements into squats, and updating items accurately. Additionally, CD Projekt Red ⁢adjusted the frequency of car chases and resolved numerous other issues, ⁢detailed ‍in the link provided.

Original from www.playground.ru

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