The highly anticipated role-playing game Obsidian Avowed is set in the diverse world of Eora, part of the fictional universe of Pillars of Eternity. Unlike its predecessor, Avowed limits character creation to humans and elves, leaving out other races like gnomes and aumaua. This decision, according to game director Carrie Patel, is driven by both narrative and development considerations.
From a storytelling perspective, the player in Avowed represents the Aedyr Empire, which is predominantly inhabited by humans and elves, aligning with the established lore of Pillars of Eternity. While this may disappoint fans hoping for more diversity, Patel emphasizes the importance of maintaining a cohesive and well-developed experience for the player.
“We want to make sure that everything we offer is smooth, natural, and well-developed for the player. And one of the features of Pillars races, which I think is much easier to accommodate in an isometric game, is the difference in sizes. You have aumaua, humans, and elves, which are roughly the same scale, and then you have orlans and gnomes, who are a little smaller. And for each of them, especially in a first-person game, you’re adjusting the height of the player character’s hitbox and where their weapon is in relation to enemies, how their blows land and how blows land on them. And of course, it’s not to say that any of these things are impossible to address, but you’re constantly making a choice, prioritizing and evolving.”
While Patel did not provide further details on the character creator, it’s important to note that Avowed is primarily a first-person game, where the player’s perspective is limited to their hands. Despite the limitations, the game promises a rich and immersive experience within the confines of its chosen narrative and gameplay style.
Source from www.playground.ru