Vladimir Beletsky, the head of Morteshka studio, recently appeared on the podcast “Pilim, Trem” to discuss the upcoming horror game “One-Eyed Witch” and reflect on the success of “Black Book” and the reception of “Smut” from Cyberia Nova.
Insights on “Black Book”
- Beletsky shared his astonishment at achieving so much with a small team while working on “Black Book”. The game’s success has enabled Morteshka to fund “One-Eyed Witch” independently. The positive response to “Black Book” has provided a safety net for future projects, even if they don’t meet expectations.
- Players appreciated the meme references in ”Black Book”, such as the “Walking to the River” meme. These unexpected boosts in promotion were well-received by the gaming community, according to Beletsky.
Exploring “One-Eyed Witch”
- “One-Eyed Witch” is a monochrome horror game inspired by a dark folk tale, offering a unique experience akin to Firewatch and horror fairy tales. The game’s development poses challenges due to its 3D nature, requiring meticulous attention to detail in every aspect of gameplay.
- The team aims to deliver about an hour of gameplay, with a focus on immersive interactions and puzzle-solving mechanics involving fire and matches. Morteshka is currently seeking a publisher to attract a wider audience for “One-Eyed Witch”.
Insights on “Smuta” Release
- Beletsky addressed the criticism surrounding “Smuta”, acknowledging its shortcomings in gameplay variability and overall development. Despite the mixed reception, he believes the game has potential and should have focused on refining existing components for a more engaging experience.
Beletsky rates “Smuta” a 6 out of 10, emphasizing the need for more interactivity and polished gameplay mechanics to meet player expectations and avoid backlash.
- Reflecting on the feedback, Beletsky suggests that Cyberia Nova could have improved the combat system and narrative structure to enhance the overall experience of “Smuta”.
Article from stopgame.ru