Former IGN editor Colin Moriarty unveiled exclusive details about the tumultuous development journey of hero shooter Concord on his podcast PlayStation Sacred Symbols.
Insider information from a game developer revealed that the ambitious Concord project incurred a staggering cost of £300 million (around $400 million). Despite missed deadlines and extensive outsourcing, Sony continued to pour funds into the game, envisioning it as the future cornerstone of PlayStation akin to the “Star Wars” franchise. However, a culture of “toxic positivity” stifled any constructive criticism within the team.
“The reality is far grimmer than anticipated. Internally dubbed as the ‘future of PlayStation,’ Concord held promise comparable to iconic franchises like ‘Star Wars.’ Yet, an environment of unwavering optimism suppressed dissenting voices.”
While doubts linger regarding the $400 million budget – with conflicting reports possibly involving Firewalk studio acquisition – numerous sources corroborate accounts of a toxic work environment. Notably, Kotaku journalist validated these claims.
Reports suggest that overconfidence plagued team members, particularly those affiliated with Bungie. Ignoring feedback and skepticism from peers, they obstinately pursued their vision for success despite mounting challenges.
Concord’s servers were abruptly deactivated on September 6 following its catastrophic reception in gaming circles. The game was swiftly removed from circulation, leaving its fate uncertain; however, characters from animated series Secret Level will remain intact.
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Source from stopgame.ru