Understanding the Yakuza: A Look at Their Stance on Violence Against Women Compared to GTA

Understanding the Yakuza: A Look at Their Stance on Violence Against Women Compared to GTA

games.jpg?w=736&f=a464dda7be258afee66b4b04be8e4989″ alt=”Masayoshi Yokoyama is one of the main designers of hugely ⁣successful‍ ‘Yakuza’ games” width=”736″ height=”490″>

Masayoshi Yokoyama, one⁣ of the main designers⁢ of the hugely successful ‘Yakuza’ games, dismisses any comparison to the “Grand​ Theft Auto” ⁢series. ⁣The⁢ beat-em-up role-playing game franchise has been running since 2005, telling the ⁤stories​ of big-hearted tattooed yakuza⁤ struggling with small-time‍ thugs and their ruthless bosses. The new game, ​titled “Like a Dragon: Infinite‌ Wealth”, is set outside ​Japan ​for the⁤ first⁤ time, in ⁢Hawaii. Yokoyama believes that it is imperative to think about ⁤the impact of violent video games on society. The series was initially⁤ a niche affair in Western markets but now achieves‍ 70 ⁢percent of its⁣ sales outside Japan. ‍The‌ plots of the⁢ games in the series ⁢have gradually moved away⁤ from purely yakuza themes⁣ to focus on social issues.

Exit mobile version