Colossal Order, the developer of Cities: Skylines II, has a remarkably strong bond with its community. The original Cities: Skylines, released in 2015, captured the attention of players who were disappointed by EA’s SimCity, which was released in 2013 and faced numerous issues. Cities: Skylines not only satisfied the urban-planning craving but also came at an affordable price of $30. Initially available on PC, Mac, and Linux with reasonable system requirements, it later expanded to consoles within two years. Importantly, Cities: Skylines embraced mod support through the Steam Workshop, enabling players to customize the game and share their creations with others.
“With Cities: Skylines, the community expanded, and modding played an even more significant role, fostering a wealth of creativity and inspiration for us as developers,” said Colossal Order CEO Mariina Hallikainen in an interview with Engadget. “We’ve gathered a vast amount of feedback, ranging from quality-of-life enhancements to ideas for DLC content, which has been invaluable in shaping the game.”
2024-01-26 16:30:34
Post from www.engadget.com