Baldur’s Gate 3 offers an enormous amount of depth for Dungeons & Dragons veterans, but it also contains a number of straightforward options that can be perfect for newcomers. The new RPG from Larian Studios takes place in the DnD world of the Forgotten Realms and uses character-building aspects like races and classes from the tabletop game. As classes define the basic abilities that characters will receive and how combat encounters will play out, choosing the right one is essential.
Making a custom character in Baldur’s Gate 3 can be daunting, with a dizzying array of 12 classes that each present tempting possibilities. Although it might be easy to guess the general inclination of a barbarian or a ranger, understanding the distinctions between a sorcerer and a wizard isn’t as simple at first glance. None of these options are bad, with years of refinement in both Dungeons & Dragons and the Early Access period for Baldur’s Gate 3 behind them, but some are easier to get the hang of than others.
Paladins aren’t the simplest class in Baldur’s Gate 3, mixing physical ability with a dash of spellcasting. Because of this, optimizing the best paladin build in Baldur’s Gate 3 and playing to its highest potential is something that might require some level of experience in Dungeons & Dragons or the earlier Baldur’s Gate games. The upside is that paladins can be played reasonably well without sweating all the details, presenting far fewer pitfalls than some of the less beginner-friendly classes in the game.
DnD rookies picking up a paladin for the first time might be best off with a so-called sword and board focus, wielding a weapon in one hand and a shield in the other. Paladins can make for excellent tanks, so having a balanced offense and defense should allow the character to take some hits without crumpling. Paladins don’t gain access to spells until their first level up, offering a brief window to get used to the basics of physical combat before worrying about magic.
Adapting to the ranger class is a similar process to taking on a paladin, with a focus on damage from physical weapons and a side array of spells first introduced at second-level. Rangers are a good introductory choice for damage at a distance, making it possible to minimize damage taken by clever positioning rather than heavy armor. Beast Master rangers have a unique draw in their ability to summon animal companions, providing a little cuddly but ferocious fellowship on lonely journeys.
2023-08-05 10:00:12
Source from screenrant.com
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