To aid in the quest to save all of Faerûn from mind flayers, Baldur’s Gate 3 gives its players many powerful tools. Few are more potent than the vast array of spells available that cover all manner of situations, both in and out of combat. However, as the game progresses and the spells become more powerful, it becomes even more important to know which should be added to the party’s arsenal.
Spells in BG3 stop at level six, unlike Dungeons & Dragons, which goes as high as ninth level. By the time the party reaches the end of Baldur’s Gate 3, the spellcasters will have access to and be using fifth and sixth-level spells which can offer some very powerful effects. From healing and buffs to damage dealing and extra backup, these spells are worth adding to any party’s spellbook.
Cone of cold is a fifth-level spell which is great for AOE damage and interacts nicely with environmental conditions like wet to deal extra damage. With this spell, casters can blast out a nine-meter/30-foot cone of freezing magic which deals 8d8 of cold damage. All targets within the cone must make Constitution saves, and take half damage on a success, while any water on the ground is frozen into ice.
Dominate person is a powerful spell that allows the caster to take control of another humanoid. This spell targets one humanoid who is not already allied with the party, and they must succeed on a Wisdom Saving throw or be forced to fight alongside the caster. Dominate person is a great spell when surrounded by enemies to get a little extra help, although players cannot control them directly.
When going up against monsters and illithids it’s important to have some healing spells prepared to keep the party on their feet. Mass cure wounds is a great spell that targets all allies within 18 meters/60-feet of the caster for 3d8 plus the caster’s spellcasting modifier hit points.
2024-01-10 03:41:03
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