For better or worse, the Nintendo Switch version of the Batman: Arkham Trilogy includes many changes from the games’ original versions. The Batman: Arkham series actually consists of four primary games released between 2009 and 2015: Arkham Asylum, Arkham City, Arkham Origins, and Arkham Knight. The Switch collection includes three of the above, leaving out the prequel Origins.
Naturally, these three games had to undergo a lot of reconfiguration for their Switch port. The original releases spanned two console generations, and specification-wise, the Switch lands right in the middle of the two. It’s more powerful than the Xbox 360 and PlayStation 3, but less powerful than the Xbox One and PlayStation 4. So, while some of the changes exist solely to make these games playable on the Switch, others improve on aspects of the original game. Others are thrown in just for fun. Here are some of the biggest differences between the Switch version of Batman: Arkham Trilogy, the three games’ original releases, and their last-gen remasters.
The Batman: Arkham Trilogy’s visual resolution on Switch depends entirely on how it’s played. Like many Switch games, it plays in 720p on the built-in, handheld screen, but can go up to 1080p when connected to a TV. Arkham Asylum and Arkham City were originally locked to 720p on consoles, with more flexible graphics settings on PC. Arkham Knight runs in 1080p on the PS4, as do the remasters of Asylum and City, with dynamic resolution sometimes reaching 1080p on the Xbox One. So, compared to the original versions, Arkham Asylum looks slightly better overall on a docked Switch, but City and Knight look slightly worse on a handheld one.
Much like their resolutions, the framerate of each game in the Batman: Arkham Trilogy varies based on version and platform. All three games are locked at 30 FPS on the consoles they were launched for, but with the right specs, it’s possible to hit 60 and above on PC. 60 FPS is also achievable when running the PS4 version of Arkham Knight on the PS5. However, all three games in the Switch version of the Arkham Trilogy are always locked to 30 FPS, period. But that’s anything but consistent – the game frequently sees dips into the low- to mid-20s.
Weather effects have been downgraded across the board in the Switch version of the Arkham Trilogy. It’s not quite as blatant as the GTA remasters’ blinding rain effect, but it’s still noticeably worse than the original versions. What that means for each game varies. In the Switch version of Arkham Asylum, it’s always drizzling in Gotham. It escapes notice after a while, and can even add to the atmosphere. Arkham City’s frequent snowfall has a similar effect. However, Arkham Knight’s weather effects have undergone the most noticeable changes. Various weather events can occur during the course of the game, and can cause the framerate to dip further at certain times.
2023-12-06 04:00:06
Post from screenrant.com
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