Baldur’s Gate 3 is based on Dungeons & Dragons 5e, but the game takes many liberties in adapting the tabletop game’s rules. Some rules adaptations let players make use of existing options that are rarely utilized in normal 5e, such as jumping. Others, like bonus actions and reactions, are simply adapted to the digital interface to make using them more streamlined.
Every four levels in DnD 5e and Baldur’s Gate 3, characters have the option of choosing an ability score improvement or taking a feat. Instead of increasing in Strength or Intelligence, a player might choose for their ranger to become a Crossbow Expert or their wizard to become a War Caster, gaining additional powers, spells, or benefits outside of basic numerical bonuses. Like other rules, many feats in Baldur’s Gate 3 have been changed to better suit a video game than a tabletop experience, and there are more than a few that are worth taking in Baldur’s Gate 3 even if they’re always overlooked in their original forms.
Taking the War Caster feat makes any magic user even more capable in combat than they already are. A lot of the best spells in the game require concentration, meaning there’s a saving throw whenever the caster takes damage or the spell’s effect is broken. War Caster gives advantage on those saving throws. Additionally, the feat lets casters use the shocking grasp cantrip and use it as an attack of opportunity instead of the typical, almost useless melee attack. While many casters have good options for using their reactions, shocking grasp is a fantastic way to finish off running enemies, or stop them dead in their tracks so actual melee characters can lay into them.
Not only does the Polearm Master feat give the character a bonus action attack to smash enemies with the butt of their spear, but it also lets them take attacks of opportunity for monsters moving into range rather than out. By using a reaction in this way, the martial character can sometimes demolish an enemy on its own turn before it even has a chance to attack or use its action. Considering that some of the strongest weapons in the game are polearms, especially for Shadowheart, taking the polearm master feat is a no-brainer.
One of the major faults of DnD 5e, and Baldur’s Gate 3 in turn, is that when a die roll fails, the turn is wasted, and so are resources such as spell slots. With the Lucky feat, however, the character gets a chance to reroll the d20 and attempt to change the outcome up to three times per long rest. Sometimes the new roll will be a failure, too, but having the option is incredibly beneficial. Add this with various inspiration points that work the same way, and there is a much lower chance of anything being wasted.
2023-12-28 21:41:04
Article from screenrant.com
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